}
static void
-nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units)
+nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp)
{
context_dirty(ctx, POLYGON_OFFSET);
}
_swrast_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
nouveau_state_emit(ctx);
}