#include "nouveau_util.h"
void
-nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
+nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height)
{
- unsigned tile_mode, cpp = _mesa_get_format_bytes(format);
- int ret;
+ unsigned tile_mode = 0, tile_flags = 0;
+ int ret, cpp = _mesa_get_format_bytes(format);
nouveau_bo_ref(NULL, &s->bo);
if (layout == TILED) {
s->pitch = align(s->pitch, 256);
tile_mode = s->pitch;
+
+ if (cpp == 4)
+ tile_flags = NOUVEAU_BO_TILE_32BPP;
+ else if (cpp == 2)
+ tile_flags = NOUVEAU_BO_TILE_16BPP;
+
+ if (_mesa_get_format_bits(format, GL_DEPTH_BITS))
+ tile_flags |= NOUVEAU_BO_TILE_ZETA;
+
} else {
s->pitch = align(s->pitch, 64);
- tile_mode = 0;
}
ret = nouveau_bo_new_tile(context_dev(ctx), flags, 0, s->pitch * height,
- tile_mode, 0, &s->bo);
+ tile_mode, tile_flags, &s->bo);
assert(!ret);
}