#include "nouveau_fbo.h"
#include "nouveau_util.h"
+#include "main/pbo.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/texformat.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/mipmap.h"
-#include "main/texfetch.h"
#include "main/teximage.h"
+#include "drivers/common/meta.h"
+#include "swrast/s_texfetch.h"
static struct gl_texture_object *
-nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
+nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
{
struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
}
static void
-nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
}
static struct gl_texture_image *
-nouveau_teximage_new(GLcontext *ctx)
+nouveau_teximage_new(struct gl_context *ctx)
{
struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
- return &nti->base;
+ return &nti->base.Base;
}
static void
-nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
{
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
}
static void
-nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
+ int access, int x, int y, int w, int h)
{
- struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
- int ret;
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+ struct nouveau_surface *s = &nti->surface;
+ struct nouveau_surface *st = &nti->transfer.surface;
+ struct nouveau_client *client = context_client(ctx);
if (s->bo) {
- ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
- assert(!ret);
+ if (!(access & GL_MAP_READ_BIT) &&
+ nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
+ unsigned size;
+ /*
+ * Heuristic: use a bounce buffer to pipeline
+ * teximage transfers.
+ */
+ st->layout = LINEAR;
+ st->format = s->format;
+ st->cpp = s->cpp;
+ st->width = w;
+ st->height = h;
+ st->pitch = s->pitch;
+ nti->transfer.x = x;
+ nti->transfer.y = y;
+
+ size = get_format_blocksy(st->format, h) * st->pitch;
+ nti->base.Map = nouveau_get_scratch(ctx, size,
+ &st->bo, &st->offset);
+
+ } else {
+ int ret, flags = 0;
+
+ if (access & GL_MAP_READ_BIT)
+ flags |= NOUVEAU_BO_RD;
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+
+ if (!s->bo->map) {
+ ret = nouveau_bo_map(s->bo, flags, client);
+ assert(!ret);
+ }
+
+ nti->base.Map = s->bo->map +
+ get_format_blocksy(s->format, y) * s->pitch +
+ get_format_blocksx(s->format, x) * s->cpp;
- ti->Data = s->bo->map;
+ }
}
}
static void
-nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
+nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
{
- struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+ struct nouveau_surface *s = &nti->surface;
+ struct nouveau_surface *st = &nti->transfer.surface;
+
+ if (st->bo) {
+ context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
+ nti->transfer.y, 0, 0,
+ st->width, st->height);
+ nouveau_surface_ref(NULL, st);
- if (s->bo)
- nouveau_bo_unmap(s->bo);
- ti->Data = NULL;
+ }
+ nti->base.Map = NULL;
+}
+
+
+static void
+nouveau_map_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *ti,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **map,
+ GLint *stride)
+{
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+ struct nouveau_surface *s = &nti->surface;
+ struct nouveau_surface *st = &nti->transfer.surface;
+ struct nouveau_client *client = context_client(ctx);
+
+ /* Nouveau has no support for 3D or cubemap textures. */
+ assert(slice == 0);
+
+ if (s->bo) {
+ if (!(mode & GL_MAP_READ_BIT) &&
+ nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
+ unsigned size;
+ /*
+ * Heuristic: use a bounce buffer to pipeline
+ * teximage transfers.
+ */
+ st->layout = LINEAR;
+ st->format = s->format;
+ st->cpp = s->cpp;
+ st->width = w;
+ st->height = h;
+ st->pitch = s->pitch;
+ nti->transfer.x = x;
+ nti->transfer.y = y;
+
+ size = get_format_blocksy(st->format, h) * st->pitch;
+ *map = nouveau_get_scratch(ctx, size,
+ &st->bo, &st->offset);
+ *stride = st->pitch;
+ } else {
+ int ret, flags = 0;
+
+ if (mode & GL_MAP_READ_BIT)
+ flags |= NOUVEAU_BO_RD;
+ if (mode & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+
+ if (!s->bo->map) {
+ ret = nouveau_bo_map(s->bo, flags, client);
+ assert(!ret);
+ }
+
+ *map = s->bo->map +
+ get_format_blocksy(s->format, y) * s->pitch +
+ get_format_blocksx(s->format, x) * s->cpp;
+ *stride = s->pitch;
+ }
+ } else {
+ *map = nti->base.Map +
+ get_format_blocksy(s->format, y) * s->pitch +
+ get_format_blocksx(s->format, x) * s->cpp;
+ *stride = s->pitch;
+ }
+}
+
+static void
+nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
+ GLuint slice)
+{
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+ struct nouveau_surface *s = &nti->surface;
+ struct nouveau_surface *st = &nti->transfer.surface;
+
+ if (st->bo) {
+ context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
+ nti->transfer.y, 0, 0,
+ st->width, st->height);
+ nouveau_surface_ref(NULL, st);
+
+ }
+
+ nti->base.Map = NULL;
}
static gl_format
-nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
+nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
+ GLint internalFormat,
GLenum srcFormat, GLenum srcType)
{
switch (internalFormat) {
case GL_RGBA12:
case GL_RGBA16:
case GL_RGB10_A2:
+ case GL_COMPRESSED_RGBA:
return MESA_FORMAT_ARGB8888;
case GL_RGB5_A1:
return MESA_FORMAT_ARGB1555;
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
+ case GL_COMPRESSED_RGB:
return MESA_FORMAT_XRGB8888;
case 3:
case GL_R3_G3_B2:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE8_ALPHA8:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
return MESA_FORMAT_ARGB8888;
case 1:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_LUMINANCE8:
+ case GL_COMPRESSED_LUMINANCE:
return MESA_FORMAT_L8;
case GL_ALPHA:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_ALPHA8:
+ case GL_COMPRESSED_ALPHA:
return MESA_FORMAT_A8;
case GL_INTENSITY:
case GL_INTENSITY8:
return MESA_FORMAT_I8;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- return MESA_FORMAT_CI8;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_RGB_DXT1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_RGBA_DXT1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_RGBA_DXT3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_RGBA_DXT5;
default:
assert(0);
struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
struct gl_texture_image *ti = t->Image[0][level];
- return ti && (t->Target == GL_TEXTURE_RECTANGLE ||
- (s->bo && s->width == ti->Width &&
- s->height == ti->Height &&
- s->format == ti->TexFormat));
+ if (!ti || !to_nouveau_teximage(ti)->surface.bo)
+ return GL_FALSE;
+
+ if (level == t->BaseLevel && (s->offset & 0x7f))
+ return GL_FALSE;
+
+ return t->Target == GL_TEXTURE_RECTANGLE ||
+ (s->bo && s->format == ti->TexFormat &&
+ s->width == ti->Width && s->height == ti->Height);
}
static GLboolean
-validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
+validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
int level, int x, int y, int z,
int width, int height, int depth)
{
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
- if (t->MinFilter == GL_NEAREST ||
- t->MinFilter == GL_LINEAR || !base)
+ if (t->Sampler.MinFilter == GL_NEAREST ||
+ t->Sampler.MinFilter == GL_LINEAR || !base)
return t->BaseLevel;
else
- return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
+ return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
}
static void
-relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
+relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
int i, ret, last = get_last_level(t);
- unsigned size, offset = 0,
+ enum nouveau_surface_layout layout =
+ (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
+ unsigned size, pitch, offset = 0,
width = s->width,
height = s->height;
/* Relayout the mipmap tree. */
for (i = t->BaseLevel; i <= last; i++) {
- size = width * height * s->cpp;
+ pitch = _mesa_format_row_stride(s->format, width);
+ size = get_format_blocksy(s->format, height) * pitch;
/* Images larger than 16B have to be aligned. */
if (size > 16)
ss[i] = (struct nouveau_surface) {
.offset = offset,
- .layout = SWIZZLED,
+ .layout = layout,
.format = s->format,
.width = width,
.height = height,
.cpp = s->cpp,
- .pitch = width * s->cpp,
+ .pitch = pitch,
};
offset += size;
- width = MAX2(1, width / 2);
- height = MAX2(1, height / 2);
+ width = minify(width, 1);
+ height = minify(height, 1);
}
/* Get new storage. */
ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
- 0, size, &ss[last].bo);
+ 0, size, NULL, &ss[last].bo);
assert(!ret);
for (i = t->BaseLevel; i < last; i++)
}
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
s->width, s->height, 1);
}
- FIRE_RING(context_chan(ctx));
+ PUSH_KICK(context_push(ctx));
}
return GL_TRUE;
}
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
{
if (!teximage_fits(t, t->BaseLevel) ||
!teximage_fits(t, get_last_level(t))) {
}
static void
-nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
+nouveau_teximage(struct gl_context *ctx, GLint dims,
+ struct gl_texture_image *ti,
+ GLsizei imageSize,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ GLboolean compressed)
{
+ struct gl_texture_object *t = ti->TexObject;
+ const GLuint level = ti->Level;
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
int ret;
+ GLuint depth = compressed ? 1 : ti->Depth;
/* Allocate a new bo for the image. */
nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
- ti->TexFormat, width, height);
- ti->RowStride = s->pitch / s->cpp;
+ ti->TexFormat, ti->Width, ti->Height);
+ nti->base.RowStride = s->pitch / s->cpp;
+
+ if (compressed)
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx,
+ dims, imageSize,
+ pixels, packing, "glCompressedTexImage");
+ else
+ pixels = _mesa_validate_pbo_teximage(ctx,
+ dims, ti->Width, ti->Height, depth, format, type,
+ pixels, packing, "glTexImage");
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
- format, type, pixels, packing,
- "glTexImage");
if (pixels) {
/* Store the pixel data. */
- nouveau_teximage_map(ctx, ti);
+ nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
+ 0, 0, ti->Width, ti->Height);
ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
- ti->TexFormat, ti->Data,
- 0, 0, 0, s->pitch,
- ti->ImageOffsets,
- width, height, depth,
+ ti->TexFormat,
+ s->pitch,
+ &nti->base.Map,
+ ti->Width, ti->Height, depth,
format, type, pixels, packing);
assert(ret);
_mesa_unmap_teximage_pbo(ctx, packing);
if (!validate_teximage(ctx, t, level, 0, 0, 0,
- width, height, depth))
+ ti->Width, ti->Height, depth))
/* It doesn't fit, mark it as dirty. */
texture_dirty(t);
}
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}
-static void
-nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
-{
- nouveau_teximage(ctx, 1, target, level, internalFormat,
- width, 1, 1, border, format, type, pixels,
- packing, t, ti);
-}
static void
-nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *ti,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing)
{
- nouveau_teximage(ctx, 2, target, level, internalFormat,
- width, height, 1, border, format, type, pixels,
- packing, t, ti);
+ nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
+ packing, GL_FALSE);
}
static void
-nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *ti,
+ GLsizei imageSize, const GLvoid *data)
{
- nouveau_teximage(ctx, 3, target, level, internalFormat,
- width, height, depth, border, format, type, pixels,
- packing, t, ti);
+ nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
+ &ctx->Unpack, GL_TRUE);
}
static void
-nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+nouveau_texsubimage(struct gl_context *ctx, GLint dims,
+ struct gl_texture_image *ti,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
+ GLsizei imageSize,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ GLboolean compressed)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
int ret;
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
- format, type, pixels, packing,
- "glTexSubImage");
+ if (compressed)
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx,
+ dims, imageSize,
+ pixels, packing, "glCompressedTexSubImage");
+ else
+ pixels = _mesa_validate_pbo_teximage(ctx,
+ dims, width, height, depth, format, type,
+ pixels, packing, "glTexSubImage");
+
if (pixels) {
- nouveau_teximage_map(ctx, ti);
+ nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
+ xoffset, yoffset, width, height);
- ret = _mesa_texstore(ctx, 3, ti->_BaseFormat, ti->TexFormat,
- ti->Data, xoffset, yoffset, zoffset,
- s->pitch, ti->ImageOffsets,
- width, height, depth, format, type,
- pixels, packing);
+ ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, ti->TexFormat,
+ s->pitch,
+ &nti->base.Map,
+ width, height, depth,
+ format, type, pixels, packing);
assert(ret);
nouveau_teximage_unmap(ctx, ti);
_mesa_unmap_teximage_pbo(ctx, packing);
}
- if (!to_nouveau_texture(t)->dirty)
- validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
+ if (!to_nouveau_texture(ti->TexObject)->dirty)
+ validate_teximage(ctx, ti->TexObject, ti->Level,
+ xoffset, yoffset, zoffset,
width, height, depth);
}
static void
-nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *ti,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing)
{
- nouveau_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels,
- packing, t, ti);
+ nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
+ width, height, depth, 0, format, type, pixels,
+ packing, GL_FALSE);
}
static void
-nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
-{
- nouveau_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, type, pixels,
- packing, t, ti);
-}
-
-static void
-nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
-{
- nouveau_texsubimage(ctx, 1, target, level, xoffset, 0, 0,
- width, 1, 1, format, type, pixels,
- packing, t, ti);
-}
-
-static void
-nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *ti,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLint imageSize, const void *data)
{
- nouveau_teximage_map(ctx, ti);
- _mesa_get_teximage(ctx, target, level, format, type, pixels,
- t, ti);
- nouveau_teximage_unmap(ctx, ti);
+ nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
+ width, height, depth, imageSize, format, 0, data,
+ &ctx->Unpack, GL_TRUE);
}
static void
-nouveau_bind_texture(GLcontext *ctx, GLenum target,
+nouveau_bind_texture(struct gl_context *ctx, GLenum target,
struct gl_texture_object *t)
{
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
__DRIdrawable *draw)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
- GLcontext *ctx = &nctx->base;
+ struct gl_context *ctx = &nctx->base;
struct gl_framebuffer *fb = draw->driverPrivate;
struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
struct gl_texture_image *ti;
+ struct nouveau_teximage *nti;
struct nouveau_surface *s;
_mesa_lock_texture(ctx, t);
ti = _mesa_get_tex_image(ctx, t, target, 0);
+ nti = to_nouveau_teximage(ti);
s = &to_nouveau_teximage(ti)->surface;
/* Update the texture surface with the given drawable. */
nouveau_update_renderbuffers(dri_ctx, draw);
nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
+ s->format = get_texbuffer_format(rb, format);
+
/* Update the image fields. */
- _mesa_init_teximage_fields(ctx, target, ti, s->width, s->height,
- 1, 0, s->cpp);
- ti->RowStride = s->pitch / s->cpp;
- ti->TexFormat = s->format = get_texbuffer_format(rb, format);
+ _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
+ 1, 0, s->cpp, s->format);
+ nti->base.RowStride = s->pitch / s->cpp;
/* Try to validate it. */
if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
_mesa_unlock_texture(ctx, t);
}
-static void
-nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
-{
- int i;
-
- for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
- if (t->Image[0][i])
- nouveau_teximage_map(ctx, t->Image[0][i]);
- }
-}
-
-static void
-nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
-{
- int i;
-
- for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
- if (t->Image[0][i])
- nouveau_teximage_unmap(ctx, t->Image[0][i]);
- }
-}
-
void
nouveau_texture_functions_init(struct dd_function_table *functions)
{
functions->NewTextureObject = nouveau_texture_new;
functions->DeleteTexture = nouveau_texture_free;
functions->NewTextureImage = nouveau_teximage_new;
- functions->FreeTexImageData = nouveau_teximage_free;
+ functions->FreeTextureImageBuffer = nouveau_teximage_free;
functions->ChooseTextureFormat = nouveau_choose_tex_format;
- functions->TexImage1D = nouveau_teximage_1d;
- functions->TexImage2D = nouveau_teximage_2d;
- functions->TexImage3D = nouveau_teximage_3d;
- functions->TexSubImage1D = nouveau_texsubimage_1d;
- functions->TexSubImage2D = nouveau_texsubimage_2d;
- functions->TexSubImage3D = nouveau_texsubimage_3d;
- functions->GetTexImage = nouveau_get_teximage;
+ functions->TexImage = nouveau_teximage_123d;
+ functions->TexSubImage = nouveau_texsubimage_123d;
+ functions->CompressedTexImage = nouveau_compressed_teximage;
+ functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
functions->BindTexture = nouveau_bind_texture;
- functions->MapTexture = nouveau_texture_map;
- functions->UnmapTexture = nouveau_texture_unmap;
+ functions->MapTextureImage = nouveau_map_texture_image;
+ functions->UnmapTextureImage = nouveau_unmap_texture_image;
}