#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
#define texture_dirty(t) \
- to_nouveau_texture(t)->dirty = GL_TRUE;
+ to_nouveau_texture(t)->dirty = GL_TRUE
void
nouveau_set_texbuffer(__DRIcontext *dri_ctx,
__DRIdrawable *draw);
GLboolean
-nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
void
-nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t);
+nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
#endif