tfb_vertcount, stream, indirect);
}
+static void
+TAG(vbo_draw)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream,
+ struct gl_buffer_object *indirect)
+{
+ /* Borrow and update the inputs list from the tnl context */
+ _tnl_bind_inputs(ctx);
+
+ TAG(vbo_check_render_prims)(ctx, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index,
+ tfb_vertcount, stream, indirect);
+}
+
void
TAG(vbo_init)(struct gl_context *ctx)
{
for (i = 0; i < VERT_ATTRIB_MAX; i++)
render->map[i] = -1;
- vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
+ /* Overwrite our draw function */
+ ctx->Driver.Draw = TAG(vbo_draw);
vbo_use_buffer_objects(ctx);
}