*
*/
+#include "nouveau_driver.h"
#include "nouveau_bufferobj.h"
#include "nouveau_util.h"
#include "main/bufferobj.h"
+#include "main/glformats.h"
#include "main/image.h"
/* Arbitrary pushbuf length we can assume we can get with a single
if (ib)
nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
- ib->obj, ib->ptr, GL_TRUE);
+ ib->obj, ib->ptr, GL_TRUE, ctx);
FOR_EACH_BOUND_ATTR(render, i, attr) {
const struct gl_client_array *array = arrays[attr];
nouveau_init_array(&render->attrs[attr], attr,
get_array_stride(ctx, array),
array->Size, array->Type,
- array->BufferObj,
- array->Ptr, imm);
+ imm ? array->BufferObj : NULL,
+ array->Ptr, imm, ctx);
}
}
FOR_EACH_BOUND_ATTR(render, i, attr) {
struct nouveau_array *a = &render->attrs[attr];
+ if (render->mode == IMM)
+ nouveau_bo_ref(NULL, &a->bo);
+
nouveau_deinit_array(a);
render->map[i] = -1;
}
render->attr_count = 0;
- context_bctx(ctx, VERTEX);
}
/* Make some rendering decisions from the GL context. */
vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
int attr)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
const struct gl_client_array *array = arrays[attr];
struct nouveau_array *a = &render->attrs[attr];
/* Constant attribute. */
nouveau_init_array(a, attr, array->StrideB, array->Size,
array->Type, array->BufferObj, array->Ptr,
- GL_TRUE);
+ GL_TRUE, ctx);
EMIT_IMM(ctx, a, 0);
nouveau_deinit_array(a);
render->map[render->attr_count++] = attr;
render->vertex_size += 4 * info->imm_fields;
}
-
}
}
(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
- if (ctx->Light.Enabled) {
+ if (ctx->Light.Enabled && render->mode == IMM) {
vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
}
static void
-TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index);
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ struct gl_buffer_object *indirect);
static GLboolean
vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
- unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+ struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
+ unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
render->attr_count),
vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
/* VBO rendering path. */
+static GLboolean
+check_update_array(struct nouveau_array *a, unsigned offset,
+ struct nouveau_bo *bo, int *pdelta)
+{
+ int delta = *pdelta;
+ GLboolean dirty;
+
+ if (a->bo == bo) {
+ if (delta < 0)
+ delta = ((int)offset - (int)a->offset) / a->stride;
+
+ dirty = (delta < 0 ||
+ offset != (a->offset + delta * a->stride));
+ } else {
+ dirty = GL_TRUE;
+ }
+
+ *pdelta = (dirty ? 0 : delta);
+ return dirty;
+}
+
static void
vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
- GLint basevertex, GLuint min_index, GLuint max_index)
+ int base, unsigned min_index, unsigned max_index, int *pdelta)
{
struct nouveau_render_state *render = to_render_state(ctx);
- int i, attr;
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
+ unsigned offset[NUM_VERTEX_ATTRS];
+ GLboolean dirty = GL_FALSE;
+ int i, j, attr;
+ RENDER_LOCALS(ctx);
+
+ *pdelta = -1;
FOR_EACH_BOUND_ATTR(render, i, attr) {
const struct gl_client_array *array = arrays[attr];
+ struct gl_buffer_object *obj = array->BufferObj;
struct nouveau_array *a = &render->attrs[attr];
- unsigned delta = (basevertex + min_index)
- * array->StrideB;
+ unsigned delta = (base + min_index) * array->StrideB;
- if (a->bo) {
+ bo[i] = NULL;
+
+ if (nouveau_bufferobj_hw(obj)) {
/* Array in a buffer obj. */
- a->offset = (intptr_t)array->Ptr + delta;
- } else {
- int j, n = max_index - min_index + 1;
- char *sp = (char *)array->Ptr + delta;
- char *dp = nouveau_get_scratch(
- ctx, n * a->stride, &a->bo, &a->offset);
+ nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
+ offset[i] = delta + (intptr_t)array->Ptr;
- /* Array in client memory, move it to
- * a scratch buffer obj. */
+ } else {
+ int n = max_index - min_index + 1;
+ char *sp = (char *)ADD_POINTERS(
+ nouveau_bufferobj_sys(obj), array->Ptr) + delta;
+ char *dp = nouveau_get_scratch(ctx, n * a->stride,
+ &bo[i], &offset[i]);
+
+ /* Array in client memory, move it to a
+ * scratch buffer obj. */
for (j = 0; j < n; j++)
memcpy(dp + j * a->stride,
sp + j * array->StrideB,
a->stride);
}
+
+ dirty |= check_update_array(a, offset[i], bo[i], pdelta);
+ }
+
+ *pdelta -= min_index;
+
+ if (dirty) {
+ /* Buffers changed, update the attribute binding. */
+ FOR_EACH_BOUND_ATTR(render, i, attr) {
+ struct nouveau_array *a = &render->attrs[attr];
+
+ nouveau_bo_ref(NULL, &a->bo);
+ a->offset = offset[i];
+ a->bo = bo[i];
+ }
+
+ TAG(render_release_vertices)(ctx);
+ TAG(render_bind_vertices)(ctx);
+ } else {
+ /* Just cleanup. */
+ FOR_EACH_BOUND_ATTR(render, i, attr)
+ nouveau_bo_ref(NULL, &bo[i]);
}
- TAG(render_bind_vertices)(ctx);
+ BATCH_VALIDATE();
}
static void
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
- int i, delta = -min_index, basevertex = 0;
+ int i, delta = 0, basevertex = 0;
RENDER_LOCALS(ctx);
TAG(render_set_format)(ctx);
if (i == 0 || basevertex != prims[i].basevertex) {
basevertex = prims[i].basevertex;
- vbo_bind_vertices(ctx, arrays, basevertex,
- min_index, max_index);
+ vbo_bind_vertices(ctx, arrays, basevertex, min_index,
+ max_index, &delta);
+
+ nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+ if (nouveau_pushbuf_validate(push)) {
+ nouveau_pushbuf_bufctx(push, NULL);
+ return;
+ }
}
- if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
- WAIT_RING(chan, PUSHBUF_DWORDS);
+ if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
+ PUSH_SPACE(push, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
dispatch(ctx, start, delta, count);
BATCH_END();
}
+
+ nouveau_pushbuf_bufctx(push, NULL);
+ TAG(render_release_vertices)(ctx);
}
/* Immediate rendering path. */
GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
extract_u_t extract = ib ? render->ib.extract_u : extract_id;
int i, j, k, attr;
RENDER_LOCALS(ctx);
+ nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+ if (nouveau_pushbuf_validate(push)) {
+ nouveau_pushbuf_bufctx(push, NULL);
+ return;
+ }
+
for (i = 0; i < nr_prims; i++) {
unsigned start = prims[i].start,
end = start + prims[i].count;
if (prims[i].count > get_max_vertices(ctx, ib,
- AVAIL_RING(chan)))
- WAIT_RING(chan, PUSHBUF_DWORDS);
+ PUSH_AVAIL(push)))
+ PUSH_SPACE(push, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
BATCH_END();
}
+
+ nouveau_pushbuf_bufctx(push, NULL);
}
/* draw_prims entry point when we're doing hw-tnl. */
static void
TAG(vbo_render_prims)(struct gl_context *ctx,
- const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index)
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ struct gl_buffer_object *indirect)
{
struct nouveau_render_state *render = to_render_state(ctx);
+ const struct gl_client_array **arrays = ctx->Array._DrawArrays;
if (!index_bounds_valid)
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+ vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
+ nr_prims);
vbo_choose_render_mode(ctx, arrays);
vbo_choose_attrs(ctx, arrays);
vbo_deinit_arrays(ctx, ib, arrays);
}
+
+/* VBO rendering entry points. */
+
+static void
+TAG(vbo_check_render_prims)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ struct gl_buffer_object *indirect)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ nouveau_validate_framebuffer(ctx);
+
+ if (nctx->fallback == HWTNL)
+ TAG(vbo_render_prims)(ctx, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index,
+ tfb_vertcount, indirect);
+
+ if (nctx->fallback == SWTNL)
+ _tnl_draw_prims(ctx, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index,
+ tfb_vertcount, indirect);
+}
+
+void
+TAG(vbo_init)(struct gl_context *ctx)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ render->map[i] = -1;
+
+ vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
+ vbo_use_buffer_objects(ctx);
+}
+
+void
+TAG(vbo_destroy)(struct gl_context *ctx)
+{
+}