Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_vbo_t.c
index a365b977f294c08afc77647fcf68377e5e73ef71..e5858f82684aeb566315d4f9aa9098c0d5ea7835 100644 (file)
@@ -85,6 +85,18 @@ vbo_deinit_array(struct nouveau_array_state *a)
        a->fields = 0;
 }
 
+static int
+get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
+{
+       struct nouveau_render_state *render = to_render_state(ctx);
+
+       if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
+               /* Pack client buffers. */
+               return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
+       else
+               return a->StrideB;
+}
+
 static void
 vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
                const struct gl_client_array **arrays)
@@ -101,18 +113,10 @@ vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
 
                if (attr >= 0) {
                        const struct gl_client_array *array = arrays[attr];
-                       int stride;
-
-                       if (render->mode == VBO &&
-                           !_mesa_is_bufferobj(array->BufferObj))
-                               /* Pack client buffers. */
-                               stride = align(_mesa_sizeof_type(array->Type)
-                                              * array->Size, 4);
-                       else
-                               stride = array->StrideB;
 
                        vbo_init_array(&render->attrs[attr], attr,
-                                      stride, array->Size, array->Type,
+                                      get_array_stride(ctx, array),
+                                      array->Size, array->Type,
                                       array->BufferObj, array->Ptr,
                                       render->mode == IMM);
                }
@@ -224,9 +228,11 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
        if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
                vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
 
-       if (ctx->Light.Enabled) {
+       if (ctx->Light.Enabled ||
+           (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
                vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
 
+       if (ctx->Light.Enabled) {
                vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
                vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
                vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
@@ -243,18 +249,21 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
        vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
 }
 
-static unsigned
-get_max_client_stride(GLcontext *ctx)
+static int
+get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        int i, s = 0;
 
        for (i = 0; i < render->attr_count; i++) {
                int attr = render->map[i];
-               struct nouveau_array_state *a = &render->attrs[attr];
 
-               if (attr >= 0 && !a->bo)
-                       s = MAX2(a->stride, s);
+               if (attr >= 0) {
+                       const struct gl_client_array *a = arrays[attr];
+
+                       if (!_mesa_is_bufferobj(a->BufferObj))
+                               s = MAX2(s, get_array_stride(ctx, a));
+               }
        }
 
        return s;
@@ -275,14 +284,15 @@ vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
        struct nouveau_render_state *render = to_render_state(ctx);
-       unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * nctx->bo.count,
+       unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+                                                      render->attr_count),
                vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
                idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
        int stride;
 
        /* Try to keep client buffers smaller than the scratch BOs. */
        if (render->mode == VBO &&
-           (stride = get_max_client_stride(ctx)))
+           (stride = get_max_client_stride(ctx, arrays)))
                    vert_avail = MIN2(vert_avail,
                                      RENDER_SCRATCH_SIZE / stride);
 
@@ -321,6 +331,7 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
                                * array->StrideB;
 
                        if (a->bo) {
+                               /* Array in a buffer obj. */
                                a->offset = (intptr_t)array->Ptr + delta;
                        } else {
                                int j, n = max_index - min_index + 1;
@@ -328,6 +339,8 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
                                char *dp = get_scratch_vbo(ctx, n * a->stride,
                                                           &a->bo, &a->offset);
 
+                               /* Array in client memory, move it to
+                                * a scratch buffer obj. */
                                for (j = 0; j < n; j++)
                                        memcpy(dp + j * a->stride,
                                               sp + j * array->StrideB,
@@ -371,8 +384,6 @@ vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
                dispatch(ctx, start, delta, count);
                BATCH_END();
        }
-
-       FIRE_RING(chan);
 }
 
 /* Immediate rendering path. */
@@ -416,8 +427,6 @@ vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
 
                BATCH_END();
        }
-
-       FIRE_RING(chan);
 }
 
 /* draw_prims entry point when we're doing hw-tnl. */