*
*/
-#include "main/bufferobj.h"
#include "nouveau_bufferobj.h"
+#include "nouveau_util.h"
+
+#include "main/bufferobj.h"
+#include "main/image.h"
/* Arbitrary pushbuf length we can assume we can get with a single
* WAIT_RING. */
} else {
nouveau_bo_ref(NULL, &a->bo);
a->offset = 0;
- a->buf = ptr;
+
+ if (map)
+ a->buf = ptr;
+ else
+ a->buf = NULL;
}
if (a->buf)
a->fields = 0;
}
+static int
+get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+
+ if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
+ /* Pack client buffers. */
+ return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
+ else
+ return a->StrideB;
+}
+
static void
vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
const struct gl_client_array *array = arrays[attr];
vbo_init_array(&render->attrs[attr], attr,
- array->StrideB, array->Size,
- array->Type, array->BufferObj,
- array->Ptr, render->mode == IMM);
+ get_array_stride(ctx, array),
+ array->Size, array->Type,
+ array->BufferObj, array->Ptr,
+ render->mode == IMM);
}
}
}
if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
- if (ctx->Light.Enabled) {
+ if (ctx->Light.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
+ if (ctx->Light.Enabled) {
vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
}
+static int
+get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i, s = 0;
+
+ for (i = 0; i < render->attr_count; i++) {
+ int attr = render->map[i];
+
+ if (attr >= 0) {
+ const struct gl_client_array *a = arrays[attr];
+
+ if (!_mesa_is_bufferobj(a->BufferObj))
+ s = MAX2(s, get_array_stride(ctx, a));
+ }
+ }
+
+ return s;
+}
+
static void
TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
GLuint min_index, GLuint max_index)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * nctx->bo.count,
+ struct nouveau_render_state *render = to_render_state(ctx);
+ unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+ render->attr_count),
vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
+ int stride;
+
+ /* Try to keep client buffers smaller than the scratch BOs. */
+ if (render->mode == VBO &&
+ (stride = get_max_client_stride(ctx, arrays)))
+ vert_avail = MIN2(vert_avail,
+ RENDER_SCRATCH_SIZE / stride);
- if ((ib && ib->count > idx_avail) ||
- (!ib && max_index - min_index > vert_avail)) {
+ if (max_index - min_index > vert_avail ||
+ (ib && ib->count > idx_avail)) {
struct split_limits limits = {
.max_verts = vert_avail,
.max_indices = idx_avail,
if (attr >= 0) {
const struct gl_client_array *array = arrays[attr];
struct nouveau_array_state *a = &render->attrs[attr];
- unsigned delta = (basevertex + min_index) * a->stride,
- size = (max_index - min_index + 1) * a->stride;
+ unsigned delta = (basevertex + min_index)
+ * array->StrideB;
if (a->bo) {
+ /* Array in a buffer obj. */
a->offset = (intptr_t)array->Ptr + delta;
} else {
- void *scratch = get_scratch_vbo(ctx, size,
- &a->bo,
- &a->offset);
-
- memcpy(scratch, a->buf + delta, size);
+ int j, n = max_index - min_index + 1;
+ char *sp = (char *)array->Ptr + delta;
+ char *dp = get_scratch_vbo(ctx, n * a->stride,
+ &a->bo, &a->offset);
+
+ /* Array in client memory, move it to
+ * a scratch buffer obj. */
+ for (j = 0; j < n; j++)
+ memcpy(dp + j * a->stride,
+ sp + j * array->StrideB,
+ a->stride);
}
}
}
min_index, max_index);
}
- if (count > get_max_vertices(ctx, ib, chan->pushbuf->remaining))
+ if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
WAIT_RING(chan, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
dispatch(ctx, start, delta, count);
BATCH_END();
}
-
- FIRE_RING(chan);
}
/* Immediate rendering path. */
end = start + prims[i].count;
if (prims[i].count > get_max_vertices(ctx, ib,
- chan->pushbuf->remaining))
+ AVAIL_RING(chan)))
WAIT_RING(chan, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
BATCH_END();
}
-
- FIRE_RING(chan);
}
/* draw_prims entry point when we're doing hw-tnl. */