radv: Only save the descriptor set if we have one.
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_vbo_t.c
index 3d8f43ffb4aa7d978059fecb3e2046009f21b1f2..f037bd2015d1e298d9658c107146a52e98c58a7d 100644 (file)
  *
  */
 
+#include "nouveau_driver.h"
 #include "nouveau_bufferobj.h"
 #include "nouveau_util.h"
 
 #include "main/bufferobj.h"
+#include "main/glformats.h"
+#include "main/varray.h"
 #include "main/image.h"
 
 /* Arbitrary pushbuf length we can assume we can get with a single
  * structures. */
 
 static int
-get_array_stride(struct gl_context *ctx, const struct gl_client_array *a)
+get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
+       const struct gl_vertex_buffer_binding *binding = a->BufferBinding;
 
-       if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
+       if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) {
+               const struct gl_array_attributes *attrib = a->VertexAttrib;
                /* Pack client buffers. */
-               return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
-       else
-               return a->StrideB;
+               return align(attrib->Format._ElementSize, 4);
+       } else {
+               return binding->Stride;
+       }
 }
 
 static void
 vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
-               const struct gl_client_array **arrays)
+               const struct tnl_vertex_array *arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        GLboolean imm = (render->mode == IMM);
        int i, attr;
 
-       if (ib)
-               nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
-                                  ib->obj, ib->ptr, GL_TRUE);
+       if (ib) {
+               GLenum ib_type;
+
+               if (ib->index_size == 4)
+                       ib_type = GL_UNSIGNED_INT;
+               else if (ib->index_size == 2)
+                       ib_type = GL_UNSIGNED_SHORT;
+               else
+                       ib_type = GL_UNSIGNED_BYTE;
+
+               nouveau_init_array(&render->ib, 0, 0, ib->count, ib_type,
+                                  ib->obj, ib->ptr, GL_TRUE, ctx);
+       }
 
        FOR_EACH_BOUND_ATTR(render, i, attr) {
-               const struct gl_client_array *array = arrays[attr];
+               const struct tnl_vertex_array *array = &arrays[attr];
+               const struct gl_vertex_buffer_binding *binding =
+                       array->BufferBinding;
+               const struct gl_array_attributes *attrib = array->VertexAttrib;
+               const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
 
                nouveau_init_array(&render->attrs[attr], attr,
                                   get_array_stride(ctx, array),
-                                  array->Size, array->Type,
-                                  imm ? array->BufferObj : NULL,
-                                  array->Ptr, imm);
+                                  attrib->Format.Size, attrib->Format.Type,
+                                  imm ? binding->BufferObj : NULL,
+                                  p, imm, ctx);
        }
 }
 
 static void
 vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
-                 const struct gl_client_array **arrays)
+                 const struct tnl_vertex_array *arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        int i, attr;
@@ -98,7 +118,7 @@ vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
 /* Make some rendering decisions from the GL context. */
 
 static void
-vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays)
+vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        int i;
@@ -106,8 +126,8 @@ vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **ar
        render->mode = VBO;
 
        if (ctx->Light.Enabled) {
-               for (i = 0; i < MAT_ATTRIB_MAX; i++) {
-                       if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
+               for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
+                       if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
                                render->mode = IMM;
                                break;
                        }
@@ -116,24 +136,27 @@ vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **ar
 }
 
 static void
-vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
              int attr)
 {
-       struct nouveau_channel *chan = context_chan(ctx);
+       struct nouveau_pushbuf *push = context_push(ctx);
        struct nouveau_render_state *render = to_render_state(ctx);
-       const struct gl_client_array *array = arrays[attr];
+       const struct tnl_vertex_array *array = &arrays[attr];
+       const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
+       const struct gl_array_attributes *attrib = array->VertexAttrib;
+       const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
        struct nouveau_array *a = &render->attrs[attr];
        RENDER_LOCALS(ctx);
 
-       if (!array->StrideB) {
-               if (attr >= VERT_ATTRIB_GENERIC0)
+       if (!binding->Stride) {
+               if (attr >= VERT_ATTRIB_MAT(0))
                        /* nouveau_update_state takes care of materials. */
                        return;
 
                /* Constant attribute. */
-               nouveau_init_array(a, attr, array->StrideB, array->Size,
-                                  array->Type, array->BufferObj, array->Ptr,
-                                  GL_TRUE);
+               nouveau_init_array(a, attr, binding->Stride, attrib->Format.Size,
+                                  attrib->Format.Type, binding->BufferObj, p,
+                                  GL_TRUE, ctx);
                EMIT_IMM(ctx, a, 0);
                nouveau_deinit_array(a);
 
@@ -143,21 +166,20 @@ vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
 
                if (render->mode == VBO) {
                        render->map[info->vbo_index] = attr;
-                       render->vertex_size += array->_ElementSize;
+                       render->vertex_size += attrib->Format._ElementSize;
                        render->attr_count = MAX2(render->attr_count,
                                                  info->vbo_index + 1);
                } else {
                        render->map[render->attr_count++] = attr;
                        render->vertex_size += 4 * info->imm_fields;
                }
-
        }
 }
 
-#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
+#define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
 
 static void
-vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
+vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        int i;
@@ -200,15 +222,15 @@ vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
 }
 
 static int
-get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays)
+get_max_client_stride(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
        int i, attr, s = 0;
 
        FOR_EACH_BOUND_ATTR(render, i, attr) {
-               const struct gl_client_array *a = arrays[attr];
+               const struct tnl_vertex_array *a = &arrays[attr];
 
-               if (!_mesa_is_bufferobj(a->BufferObj))
+               if (!_mesa_is_bufferobj(a->BufferBinding->BufferObj))
                        s = MAX2(s, get_array_stride(ctx, a));
        }
 
@@ -216,21 +238,26 @@ get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arr
 }
 
 static void
-TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx,
+                     const struct tnl_vertex_array *arrays,
                      const struct _mesa_prim *prims, GLuint nr_prims,
                      const struct _mesa_index_buffer *ib,
                      GLboolean index_bounds_valid,
-                     GLuint min_index, GLuint max_index);
+                     GLuint min_index, GLuint max_index,
+                     struct gl_transform_feedback_object *tfb_vertcount,
+                      unsigned stream,
+                     struct gl_buffer_object *indirect);
 
 static GLboolean
-vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_maybe_split(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
            const struct _mesa_prim *prims, GLuint nr_prims,
            const struct _mesa_index_buffer *ib,
            GLuint min_index, GLuint max_index)
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
        struct nouveau_render_state *render = to_render_state(ctx);
-       unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+       struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
+       unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
                                                       render->attr_count),
                vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
                idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
@@ -250,8 +277,8 @@ vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
                        .max_vb_size = ~0,
                };
 
-               vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
-                               max_index, TAG(vbo_render_prims), &limits);
+               _tnl_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
+                                max_index, TAG(vbo_render_prims), &limits);
                return GL_TRUE;
        }
 
@@ -282,11 +309,11 @@ check_update_array(struct nouveau_array *a, unsigned offset,
 }
 
 static void
-vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_bind_vertices(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
                  int base, unsigned min_index, unsigned max_index, int *pdelta)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
-       struct nouveau_channel *chan = context_chan(ctx);
+       struct nouveau_pushbuf *push = context_push(ctx);
        struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
        unsigned offset[NUM_VERTEX_ATTRS];
        GLboolean dirty = GL_FALSE;
@@ -296,22 +323,26 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
        *pdelta = -1;
 
        FOR_EACH_BOUND_ATTR(render, i, attr) {
-               const struct gl_client_array *array = arrays[attr];
-               struct gl_buffer_object *obj = array->BufferObj;
+               const struct tnl_vertex_array *array = &arrays[attr];
+               const struct gl_vertex_buffer_binding *binding =
+                       array->BufferBinding;
+               const struct gl_array_attributes *attrib = array->VertexAttrib;
+               const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
+               struct gl_buffer_object *obj = binding->BufferObj;
                struct nouveau_array *a = &render->attrs[attr];
-               unsigned delta = (base + min_index) * array->StrideB;
+               unsigned delta = (base + min_index) * binding->Stride;
 
                bo[i] = NULL;
 
                if (nouveau_bufferobj_hw(obj)) {
                        /* Array in a buffer obj. */
                        nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
-                       offset[i] = delta + (intptr_t)array->Ptr;
+                       offset[i] = delta + (intptr_t)p;
 
                } else {
                        int n = max_index - min_index + 1;
                        char *sp = (char *)ADD_POINTERS(
-                               nouveau_bufferobj_sys(obj), array->Ptr) + delta;
+                               nouveau_bufferobj_sys(obj), p) + delta;
                        char *dp  = nouveau_get_scratch(ctx, n * a->stride,
                                                        &bo[i], &offset[i]);
 
@@ -319,7 +350,7 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
                         * scratch buffer obj. */
                        for (j = 0; j < n; j++)
                                memcpy(dp + j * a->stride,
-                                      sp + j * array->StrideB,
+                                      sp + j * binding->Stride,
                                       a->stride);
                }
 
@@ -338,8 +369,8 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
                        a->bo = bo[i];
                }
 
+               TAG(render_release_vertices)(ctx);
                TAG(render_bind_vertices)(ctx);
-
        } else {
                /* Just cleanup. */
                FOR_EACH_BOUND_ATTR(render, i, attr)
@@ -350,12 +381,13 @@ vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
 }
 
 static void
-vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_draw_vbo(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
             const struct _mesa_prim *prims, GLuint nr_prims,
             const struct _mesa_index_buffer *ib, GLuint min_index,
             GLuint max_index)
 {
-       struct nouveau_channel *chan = context_chan(ctx);
+       struct nouveau_context *nctx = to_nouveau_context(ctx);
+       struct nouveau_pushbuf *push = context_push(ctx);
        dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
        int i, delta = 0, basevertex = 0;
        RENDER_LOCALS(ctx);
@@ -370,15 +402,24 @@ vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
                        basevertex = prims[i].basevertex;
                        vbo_bind_vertices(ctx, arrays, basevertex, min_index,
                                          max_index, &delta);
+
+                       nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+                       if (nouveau_pushbuf_validate(push)) {
+                               nouveau_pushbuf_bufctx(push, NULL);
+                               return;
+                       }
                }
 
-               if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
-                       WAIT_RING(chan, PUSHBUF_DWORDS);
+               if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
+                       PUSH_SPACE(push, PUSHBUF_DWORDS);
 
                BATCH_BEGIN(nvgl_primitive(prims[i].mode));
                dispatch(ctx, start, delta, count);
                BATCH_END();
        }
+
+       nouveau_pushbuf_bufctx(push, NULL);
+       TAG(render_release_vertices)(ctx);
 }
 
 /* Immediate rendering path. */
@@ -390,24 +431,31 @@ extract_id(struct nouveau_array *a, int i, int j)
 }
 
 static void
-vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_draw_imm(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
             const struct _mesa_prim *prims, GLuint nr_prims,
             const struct _mesa_index_buffer *ib, GLuint min_index,
             GLuint max_index)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
-       struct nouveau_channel *chan = context_chan(ctx);
+       struct nouveau_context *nctx = to_nouveau_context(ctx);
+       struct nouveau_pushbuf *push = context_push(ctx);
        extract_u_t extract = ib ? render->ib.extract_u : extract_id;
        int i, j, k, attr;
        RENDER_LOCALS(ctx);
 
+       nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+       if (nouveau_pushbuf_validate(push)) {
+               nouveau_pushbuf_bufctx(push, NULL);
+               return;
+       }
+
        for (i = 0; i < nr_prims; i++) {
                unsigned start = prims[i].start,
                        end = start + prims[i].count;
 
                if (prims[i].count > get_max_vertices(ctx, ib,
-                                                     AVAIL_RING(chan)))
-                       WAIT_RING(chan, PUSHBUF_DWORDS);
+                                                     PUSH_AVAIL(push)))
+                       PUSH_SPACE(push, PUSHBUF_DWORDS);
 
                BATCH_BEGIN(nvgl_primitive(prims[i].mode));
 
@@ -421,22 +469,28 @@ vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
 
                BATCH_END();
        }
+
+       nouveau_pushbuf_bufctx(push, NULL);
 }
 
 /* draw_prims entry point when we're doing hw-tnl. */
 
 static void
 TAG(vbo_render_prims)(struct gl_context *ctx,
-                     const struct gl_client_array **arrays,
+                     const struct tnl_vertex_array *arrays,
                      const struct _mesa_prim *prims, GLuint nr_prims,
                      const struct _mesa_index_buffer *ib,
                      GLboolean index_bounds_valid,
-                     GLuint min_index, GLuint max_index)
+                     GLuint min_index, GLuint max_index,
+                     struct gl_transform_feedback_object *tfb_vertcount,
+                      unsigned stream,
+                     struct gl_buffer_object *indirect)
 {
        struct nouveau_render_state *render = to_render_state(ctx);
 
        if (!index_bounds_valid)
-               vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+               vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
+                                      nr_prims);
 
        vbo_choose_render_mode(ctx, arrays);
        vbo_choose_attrs(ctx, arrays);
@@ -456,3 +510,69 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
 
        vbo_deinit_arrays(ctx, ib, arrays);
 }
+
+/* VBO rendering entry points. */
+
+static void
+TAG(vbo_check_render_prims)(struct gl_context *ctx,
+                           const struct tnl_vertex_array *arrays,
+                           const struct _mesa_prim *prims, GLuint nr_prims,
+                           const struct _mesa_index_buffer *ib,
+                           GLboolean index_bounds_valid,
+                           GLuint min_index, GLuint max_index,
+                           struct gl_transform_feedback_object *tfb_vertcount,
+                            unsigned stream,
+                           struct gl_buffer_object *indirect)
+{
+       struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+       nouveau_validate_framebuffer(ctx);
+
+       if (nctx->fallback == HWTNL)
+               TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
+                                     index_bounds_valid, min_index, max_index,
+                                     tfb_vertcount, stream, indirect);
+
+       if (nctx->fallback == SWTNL)
+               _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib,
+                               index_bounds_valid, min_index, max_index,
+                               tfb_vertcount, stream, indirect);
+}
+
+static void
+TAG(vbo_draw)(struct gl_context *ctx,
+             const struct _mesa_prim *prims, GLuint nr_prims,
+             const struct _mesa_index_buffer *ib,
+             GLboolean index_bounds_valid,
+             GLuint min_index, GLuint max_index,
+             struct gl_transform_feedback_object *tfb_vertcount,
+             unsigned stream,
+             struct gl_buffer_object *indirect)
+{
+       /* Borrow and update the inputs list from the tnl context */
+       const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
+
+       TAG(vbo_check_render_prims)(ctx, arrays,
+                                   prims, nr_prims, ib,
+                                   index_bounds_valid, min_index, max_index,
+                                   tfb_vertcount, stream, indirect);
+}
+
+void
+TAG(vbo_init)(struct gl_context *ctx)
+{
+       struct nouveau_render_state *render = to_render_state(ctx);
+       int i;
+
+       for (i = 0; i < VERT_ATTRIB_MAX; i++)
+               render->map[i] = -1;
+
+       /* Overwrite our draw function */
+       ctx->Driver.Draw = TAG(vbo_draw);
+       vbo_use_buffer_objects(ctx);
+}
+
+void
+TAG(vbo_destroy)(struct gl_context *ctx)
+{
+}