*
*/
+#include "nouveau_driver.h"
#include "nouveau_bufferobj.h"
#include "nouveau_util.h"
#include "main/bufferobj.h"
+#include "main/glformats.h"
+#include "main/varray.h"
#include "main/image.h"
/* Arbitrary pushbuf length we can assume we can get with a single
* structures. */
static int
-get_array_stride(struct gl_context *ctx, const struct gl_client_array *a)
+get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a)
{
struct nouveau_render_state *render = to_render_state(ctx);
+ const struct gl_vertex_buffer_binding *binding = a->BufferBinding;
- if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
+ if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) {
+ const struct gl_array_attributes *attrib = a->VertexAttrib;
/* Pack client buffers. */
- return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
- else
- return a->StrideB;
+ return align(attrib->Format._ElementSize, 4);
+ } else {
+ return binding->Stride;
+ }
}
static void
vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
- const struct gl_client_array **arrays)
+ const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
GLboolean imm = (render->mode == IMM);
int i, attr;
- if (ib)
- nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
- ib->obj, ib->ptr, GL_TRUE);
+ if (ib) {
+ GLenum ib_type;
+
+ if (ib->index_size_shift == 2)
+ ib_type = GL_UNSIGNED_INT;
+ else if (ib->index_size_shift == 1)
+ ib_type = GL_UNSIGNED_SHORT;
+ else
+ ib_type = GL_UNSIGNED_BYTE;
+
+ nouveau_init_array(&render->ib, 0, 0, ib->count, ib_type,
+ ib->obj, ib->ptr, GL_TRUE, ctx);
+ }
FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct gl_client_array *array = arrays[attr];
+ const struct tnl_vertex_array *array = &arrays[attr];
+ const struct gl_vertex_buffer_binding *binding =
+ array->BufferBinding;
+ const struct gl_array_attributes *attrib = array->VertexAttrib;
+ const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
nouveau_init_array(&render->attrs[attr], attr,
get_array_stride(ctx, array),
- array->Size, array->Type,
- imm ? array->BufferObj : NULL,
- array->Ptr, imm);
+ attrib->Format.Size, attrib->Format.Type,
+ imm ? binding->BufferObj : NULL,
+ p, imm, ctx);
}
}
static void
vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
- const struct gl_client_array **arrays)
+ const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, attr;
/* Make some rendering decisions from the GL context. */
static void
-vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays)
+vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
render->mode = VBO;
if (ctx->Light.Enabled) {
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
+ for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
+ if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
render->mode = IMM;
break;
}
}
static void
-vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
int attr)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
- const struct gl_client_array *array = arrays[attr];
+ const struct tnl_vertex_array *array = &arrays[attr];
+ const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
+ const struct gl_array_attributes *attrib = array->VertexAttrib;
+ const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
struct nouveau_array *a = &render->attrs[attr];
RENDER_LOCALS(ctx);
- if (!array->StrideB) {
- if (attr >= VERT_ATTRIB_GENERIC0)
+ if (!binding->Stride) {
+ if (attr >= VERT_ATTRIB_MAT(0))
/* nouveau_update_state takes care of materials. */
return;
/* Constant attribute. */
- nouveau_init_array(a, attr, array->StrideB, array->Size,
- array->Type, array->BufferObj, array->Ptr,
- GL_TRUE);
+ nouveau_init_array(a, attr, binding->Stride, attrib->Format.Size,
+ attrib->Format.Type, binding->BufferObj, p,
+ GL_TRUE, ctx);
EMIT_IMM(ctx, a, 0);
nouveau_deinit_array(a);
if (render->mode == VBO) {
render->map[info->vbo_index] = attr;
- render->vertex_size += array->_ElementSize;
+ render->vertex_size += attrib->Format._ElementSize;
render->attr_count = MAX2(render->attr_count,
info->vbo_index + 1);
} else {
}
}
-#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
+#define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
static void
-vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
+vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
}
static int
-get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays)
+get_max_client_stride(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, attr, s = 0;
FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct gl_client_array *a = arrays[attr];
+ const struct tnl_vertex_array *a = &arrays[attr];
- if (!_mesa_is_bufferobj(a->BufferObj))
+ if (!_mesa_is_bufferobj(a->BufferBinding->BufferObj))
s = MAX2(s, get_array_stride(ctx, a));
}
}
static void
-TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx,
+ const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index);
+ GLuint min_index, GLuint max_index,
+ GLuint num_instances, GLuint base_instance,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream);
static GLboolean
-vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_maybe_split(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
- GLuint min_index, GLuint max_index)
+ GLuint min_index, GLuint max_index,
+ GLuint num_instances, GLuint base_instance)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
- unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+ struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
+ unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
render->attr_count),
vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
.max_vb_size = ~0,
};
- vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index, TAG(vbo_render_prims), &limits);
+ _tnl_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
+ max_index, num_instances, base_instance,
+ TAG(vbo_render_prims), &limits);
return GL_TRUE;
}
}
static void
-vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_bind_vertices(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
int base, unsigned min_index, unsigned max_index, int *pdelta)
{
struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
unsigned offset[NUM_VERTEX_ATTRS];
GLboolean dirty = GL_FALSE;
*pdelta = -1;
FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct gl_client_array *array = arrays[attr];
- struct gl_buffer_object *obj = array->BufferObj;
+ const struct tnl_vertex_array *array = &arrays[attr];
+ const struct gl_vertex_buffer_binding *binding =
+ array->BufferBinding;
+ const struct gl_array_attributes *attrib = array->VertexAttrib;
+ const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
+ struct gl_buffer_object *obj = binding->BufferObj;
struct nouveau_array *a = &render->attrs[attr];
- unsigned delta = (base + min_index) * array->StrideB;
+ unsigned delta = (base + min_index) * binding->Stride;
bo[i] = NULL;
if (nouveau_bufferobj_hw(obj)) {
/* Array in a buffer obj. */
nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
- offset[i] = delta + (intptr_t)array->Ptr;
+ offset[i] = delta + (intptr_t)p;
} else {
int n = max_index - min_index + 1;
char *sp = (char *)ADD_POINTERS(
- nouveau_bufferobj_sys(obj), array->Ptr) + delta;
+ nouveau_bufferobj_sys(obj), p) + delta;
char *dp = nouveau_get_scratch(ctx, n * a->stride,
&bo[i], &offset[i]);
* scratch buffer obj. */
for (j = 0; j < n; j++)
memcpy(dp + j * a->stride,
- sp + j * array->StrideB,
+ sp + j * binding->Stride,
a->stride);
}
a->bo = bo[i];
}
+ TAG(render_release_vertices)(ctx);
TAG(render_bind_vertices)(ctx);
-
} else {
/* Just cleanup. */
FOR_EACH_BOUND_ATTR(render, i, attr)
}
static void
-vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_draw_vbo(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
int i, delta = 0, basevertex = 0;
RENDER_LOCALS(ctx);
basevertex = prims[i].basevertex;
vbo_bind_vertices(ctx, arrays, basevertex, min_index,
max_index, &delta);
+
+ nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+ if (nouveau_pushbuf_validate(push)) {
+ nouveau_pushbuf_bufctx(push, NULL);
+ return;
+ }
}
- if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
- WAIT_RING(chan, PUSHBUF_DWORDS);
+ if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
+ PUSH_SPACE(push, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
dispatch(ctx, start, delta, count);
BATCH_END();
}
+
+ nouveau_pushbuf_bufctx(push, NULL);
+ TAG(render_release_vertices)(ctx);
}
/* Immediate rendering path. */
}
static void
-vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
+vbo_draw_imm(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
extract_u_t extract = ib ? render->ib.extract_u : extract_id;
int i, j, k, attr;
RENDER_LOCALS(ctx);
+ nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
+ if (nouveau_pushbuf_validate(push)) {
+ nouveau_pushbuf_bufctx(push, NULL);
+ return;
+ }
+
for (i = 0; i < nr_prims; i++) {
unsigned start = prims[i].start,
end = start + prims[i].count;
if (prims[i].count > get_max_vertices(ctx, ib,
- AVAIL_RING(chan)))
- WAIT_RING(chan, PUSHBUF_DWORDS);
+ PUSH_AVAIL(push)))
+ PUSH_SPACE(push, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
BATCH_END();
}
+
+ nouveau_pushbuf_bufctx(push, NULL);
}
/* draw_prims entry point when we're doing hw-tnl. */
static void
TAG(vbo_render_prims)(struct gl_context *ctx,
- const struct gl_client_array **arrays,
+ const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index)
+ GLuint min_index, GLuint max_index,
+ GLuint num_instances, GLuint base_instance,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream)
{
struct nouveau_render_state *render = to_render_state(ctx);
if (!index_bounds_valid)
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+ vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
+ nr_prims);
vbo_choose_render_mode(ctx, arrays);
vbo_choose_attrs(ctx, arrays);
if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index))
+ max_index, num_instances, base_instance))
return;
vbo_init_arrays(ctx, ib, arrays);
static void
TAG(vbo_check_render_prims)(struct gl_context *ctx,
- const struct gl_client_array **arrays,
+ const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index)
+ GLuint min_index, GLuint max_index,
+ GLuint num_instances, GLuint base_instance,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
if (nctx->fallback == HWTNL)
TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
- index_bounds_valid, min_index, max_index);
+ index_bounds_valid, min_index, max_index,
+ num_instances, base_instance,
+ tfb_vertcount, stream);
if (nctx->fallback == SWTNL)
- _tnl_vbo_draw_prims(ctx, arrays, prims, nr_prims, ib,
- index_bounds_valid, min_index, max_index);
+ _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index,
+ num_instances, base_instance,
+ tfb_vertcount, stream);
+}
+
+static void
+TAG(vbo_draw)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ GLuint num_instances, GLuint base_instance,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream)
+{
+ /* Borrow and update the inputs list from the tnl context */
+ const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
+
+ TAG(vbo_check_render_prims)(ctx, arrays,
+ prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index,
+ num_instances, base_instance,
+ tfb_vertcount, stream);
}
void
for (i = 0; i < VERT_ATTRIB_MAX; i++)
render->map[i] = -1;
- vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
- vbo_use_buffer_objects(ctx);
+ /* Overwrite our draw function */
+ ctx->Driver.Draw = TAG(vbo_draw);
}
void