/*
- * Copyright (C) 2009 Francisco Jerez.
+ * Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
-struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx)
+static GLboolean
+texunit_needs_combiners(struct gl_texture_unit *u)
+{
+ struct gl_texture_object *t = u->_Current;
+ struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
+
+ return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
+ ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
+ u->EnvMode == GL_COMBINE ||
+ u->EnvMode == GL_COMBINE4_NV ||
+ u->EnvMode == GL_BLEND ||
+ u->EnvMode == GL_ADD;
+}
+
+struct nouveau_object *
+nv04_context_engine(struct gl_context *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
- struct nouveau_screen *screen = nctx->base.screen;
- struct nouveau_grobj *fahrenheit;
-
- if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE ||
- ctx->Texture.Unit[0].EnvMode == GL_BLEND ||
- ctx->Texture.Unit[1]._ReallyEnabled ||
- ctx->Stencil.Enabled)
- fahrenheit = screen->eng3dm;
+ struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nouveau_object *fahrenheit;
+
+ if ((ctx->Texture.Unit[0]._Current &&
+ texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
+ ctx->Texture.Unit[1]._Current ||
+ ctx->Stencil.Enabled ||
+ !(ctx->Color.ColorMask[0][RCOMP] &&
+ ctx->Color.ColorMask[0][GCOMP] &&
+ ctx->Color.ColorMask[0][BCOMP] &&
+ ctx->Color.ColorMask[0][ACOMP]))
+ fahrenheit = hw->eng3dm;
else
- fahrenheit = screen->eng3d;
+ fahrenheit = hw->eng3d;
if (fahrenheit != nctx->eng3d) {
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, fahrenheit->handle);
nctx->eng3d = fahrenheit;
-
- if (nv04_mtex_engine(fahrenheit)) {
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_ENV, 1);
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty_i(ctx, TEX_OBJ, 1);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
- } else {
- context_bctx_i(ctx, TEXTURE, 1);
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
- }
}
return fahrenheit;
}
static void
-init_dummy_texture(GLcontext *ctx)
+nv04_hwctx_init(struct gl_context *ctx)
+{
+ struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nv04_fifo *fifo = hw->chan->data;
+
+ BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
+ PUSH_DATA (push, hw->surf3d->handle);
+ BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->vram);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3d->handle);
+ BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3dm->handle);
+ BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ PUSH_KICK (push);
+}
+
+static void
+init_dummy_texture(struct gl_context *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
nouveau_surface_alloc(ctx, s, SWIZZLED,
NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
- MESA_FORMAT_ARGB8888, 1, 1);
+ MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
- nouveau_bo_map(s->bo, NOUVEAU_BO_WR);
+ nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
*(uint32_t *)s->bo->map = 0xffffffff;
- nouveau_bo_unmap(s->bo);
}
-GLcontext *
-nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static void
+nv04_context_destroy(struct gl_context *ctx)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ nv04_surface_takedown(ctx);
+ nv04_render_destroy(ctx);
+ nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
+
+ nouveau_object_del(&nctx->hw.eng3d);
+ nouveau_object_del(&nctx->hw.eng3dm);
+ nouveau_object_del(&nctx->hw.surf3d);
+
+ nouveau_context_deinit(ctx);
+ free(ctx);
+}
+
+static struct gl_context *
+nv04_context_create(struct nouveau_screen *screen, gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nv04_context *nctx;
- GLcontext *ctx;
+ struct nouveau_hw_state *hw;
+ struct gl_context *ctx;
+ int ret;
nctx = CALLOC_STRUCT(nv04_context);
if (!nctx)
return NULL;
ctx = &nctx->base.base;
- nouveau_context_init(ctx, screen, visual, share_ctx);
+ hw = &nctx->base.hw;
+
+ if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
+ goto fail;
+ /* GL constants. */
+ ctx->Const.MaxTextureLevels = 11;
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
- ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
+ /* 2D engine. */
+ ret = nv04_surface_init(ctx);
+ if (!ret)
+ goto fail;
+
+ /* 3D engine. */
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
+ NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
+ &hw->eng3d);
+ if (ret)
+ goto fail;
+
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
+ NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
+ &hw->eng3dm);
+ if (ret)
+ goto fail;
+
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
+ NV04_SURFACE_3D_CLASS, NULL, 0,
+ &hw->surf3d);
+ if (ret)
+ goto fail;
+
init_dummy_texture(ctx);
+ nv04_hwctx_init(ctx);
nv04_render_init(ctx);
return ctx;
-}
-
-void
-nv04_context_destroy(GLcontext *ctx)
-{
- nv04_render_destroy(ctx);
- nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
- FREE(ctx);
+fail:
+ nv04_context_destroy(ctx);
+ return NULL;
}
+
+const struct nouveau_driver nv04_driver = {
+ .context_create = nv04_context_create,
+ .context_destroy = nv04_context_destroy,
+ .surface_copy = nv04_surface_copy,
+ .surface_fill = nv04_surface_fill,
+ .emit = (nouveau_state_func[]) {
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_blend,
+ nv04_defer_blend,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_emit_framebuffer,
+ nv04_defer_blend,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_scissor,
+ nv04_defer_blend,
+ nv04_defer_control,
+ nv04_defer_control,
+ nv04_defer_control,
+ nv04_emit_tex_env,
+ nv04_emit_tex_env,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_tex_obj,
+ nv04_emit_tex_obj,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_blend,
+ nv04_emit_control,
+ },
+ .num_emit = NUM_NV04_STATE,
+};