vbo: pass the stream from DrawTransformFeedbackStream to drivers
[mesa.git] / src / mesa / drivers / dri / nouveau / nv04_context.c
index 1056171342ced506c3023ef3d9c7a5fbd64d693c..3cc219beab44697cabb78efee6501d0c50c62449 100644 (file)
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
-struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx)
+static GLboolean
+texunit_needs_combiners(struct gl_texture_unit *u)
+{
+       struct gl_texture_object *t = u->_Current;
+       struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
+
+       return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
+               ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
+               u->EnvMode == GL_COMBINE ||
+               u->EnvMode == GL_COMBINE4_NV ||
+               u->EnvMode == GL_BLEND ||
+               u->EnvMode == GL_ADD;
+}
+
+struct nouveau_object *
+nv04_context_engine(struct gl_context *ctx)
 {
        struct nv04_context *nctx = to_nv04_context(ctx);
        struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
-       struct nouveau_grobj *fahrenheit;
-
-       if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE ||
-           ctx->Texture.Unit[0].EnvMode == GL_BLEND ||
-           ctx->Texture.Unit[1]._ReallyEnabled ||
-           ctx->Stencil.Enabled)
+       struct nouveau_pushbuf *push = context_push(ctx);
+       struct nouveau_object *fahrenheit;
+
+       if ((ctx->Texture.Unit[0]._Current &&
+            texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
+           ctx->Texture.Unit[1]._Current ||
+           ctx->Stencil.Enabled ||
+           !(ctx->Color.ColorMask[0][RCOMP] &&
+             ctx->Color.ColorMask[0][GCOMP] &&
+             ctx->Color.ColorMask[0][BCOMP] &&
+             ctx->Color.ColorMask[0][ACOMP]))
                fahrenheit = hw->eng3dm;
        else
                fahrenheit = hw->eng3d;
 
        if (fahrenheit != nctx->eng3d) {
+               BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+               PUSH_DATA (push, fahrenheit->handle);
                nctx->eng3d = fahrenheit;
-
-               if (nv04_mtex_engine(fahrenheit)) {
-                       context_dirty_i(ctx, TEX_ENV, 0);
-                       context_dirty_i(ctx, TEX_ENV, 1);
-                       context_dirty_i(ctx, TEX_OBJ, 0);
-                       context_dirty_i(ctx, TEX_OBJ, 1);
-                       context_dirty(ctx, CONTROL);
-                       context_dirty(ctx, BLEND);
-               } else {
-                       context_bctx_i(ctx, TEXTURE, 1);
-                       context_dirty_i(ctx, TEX_ENV, 0);
-                       context_dirty_i(ctx, TEX_OBJ, 0);
-                       context_dirty(ctx, CONTROL);
-                       context_dirty(ctx, BLEND);
-               }
        }
 
        return fahrenheit;
 }
 
 static void
-nv04_channel_flush_notify(struct nouveau_channel *chan)
+nv04_hwctx_init(struct gl_context *ctx)
 {
-       struct nouveau_context *nctx = chan->user_private;
-       GLcontext *ctx = &nctx->base;
-
-       if (nctx->fallback < SWRAST && ctx->DrawBuffer) {
-               GLcontext *ctx = &nctx->base;
-
-               /* Flushing seems to clobber the engine context. */
-               context_dirty_i(ctx, TEX_OBJ, 0);
-               context_dirty_i(ctx, TEX_OBJ, 1);
-               context_dirty_i(ctx, TEX_ENV, 0);
-               context_dirty_i(ctx, TEX_ENV, 1);
-               context_dirty(ctx, CONTROL);
-               context_dirty(ctx, BLEND);
-
-               nouveau_state_emit(ctx);
-       }
-}
-
-static void
-nv04_hwctx_init(GLcontext *ctx)
-{
-       struct nouveau_channel *chan = context_chan(ctx);
        struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
-       struct nouveau_grobj *surf3d = hw->surf3d;
-       struct nouveau_grobj *eng3d = hw->eng3d;
-       struct nouveau_grobj *eng3dm = hw->eng3dm;
-
-       BIND_RING(chan, surf3d, 7);
-       BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
-       OUT_RING(chan, hw->ntfy->handle);
-       OUT_RING(chan, chan->vram->handle);
-       OUT_RING(chan, chan->vram->handle);
-
-       BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4);
-       OUT_RING(chan, hw->ntfy->handle);
-       OUT_RING(chan, chan->vram->handle);
-       OUT_RING(chan, chan->gart->handle);
-       OUT_RING(chan, surf3d->handle);
-
-       BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4);
-       OUT_RING(chan, hw->ntfy->handle);
-       OUT_RING(chan, chan->vram->handle);
-       OUT_RING(chan, chan->gart->handle);
-       OUT_RING(chan, surf3d->handle);
-
-       FIRE_RING(chan);
+       struct nouveau_pushbuf *push = context_push(ctx);
+       struct nv04_fifo *fifo = hw->chan->data;
+
+       BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
+       PUSH_DATA (push, hw->surf3d->handle);
+       BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
+       PUSH_DATA (push, hw->ntfy->handle);
+       PUSH_DATA (push, fifo->vram);
+       PUSH_DATA (push, fifo->vram);
+
+       BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+       PUSH_DATA (push, hw->eng3d->handle);
+       BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
+       PUSH_DATA (push, hw->ntfy->handle);
+       PUSH_DATA (push, fifo->vram);
+       PUSH_DATA (push, fifo->gart);
+       PUSH_DATA (push, hw->surf3d->handle);
+
+       BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+       PUSH_DATA (push, hw->eng3dm->handle);
+       BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
+       PUSH_DATA (push, hw->ntfy->handle);
+       PUSH_DATA (push, fifo->vram);
+       PUSH_DATA (push, fifo->gart);
+       PUSH_DATA (push, hw->surf3d->handle);
+
+       PUSH_KICK (push);
 }
 
 static void
-init_dummy_texture(GLcontext *ctx)
+init_dummy_texture(struct gl_context *ctx)
 {
        struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
 
        nouveau_surface_alloc(ctx, s, SWIZZLED,
                              NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
-                             MESA_FORMAT_ARGB8888, 1, 1);
+                             MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
 
-       nouveau_bo_map(s->bo, NOUVEAU_BO_WR);
+       nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
        *(uint32_t *)s->bo->map = 0xffffffff;
-       nouveau_bo_unmap(s->bo);
 }
 
 static void
-nv04_context_destroy(GLcontext *ctx)
+nv04_context_destroy(struct gl_context *ctx)
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
 
@@ -142,21 +129,22 @@ nv04_context_destroy(GLcontext *ctx)
        nv04_render_destroy(ctx);
        nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
 
-       nouveau_grobj_free(&nctx->hw.eng3d);
-       nouveau_grobj_free(&nctx->hw.eng3dm);
-       nouveau_grobj_free(&nctx->hw.surf3d);
+       nouveau_object_del(&nctx->hw.eng3d);
+       nouveau_object_del(&nctx->hw.eng3dm);
+       nouveau_object_del(&nctx->hw.surf3d);
 
        nouveau_context_deinit(ctx);
-       FREE(ctx);
+       free(ctx);
 }
 
-static GLcontext *
-nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
-                   GLcontext *share_ctx)
+static struct gl_context *
+nv04_context_create(struct nouveau_screen *screen, gl_api api,
+                   const struct gl_config *visual,
+                   struct gl_context *share_ctx)
 {
        struct nv04_context *nctx;
        struct nouveau_hw_state *hw;
-       GLcontext *ctx;
+       struct gl_context *ctx;
        int ret;
 
        nctx = CALLOC_STRUCT(nv04_context);
@@ -166,14 +154,13 @@ nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
        ctx = &nctx->base.base;
        hw = &nctx->base.hw;
 
-       if (!nouveau_context_init(ctx, screen, visual, share_ctx))
+       if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
                goto fail;
 
-       hw->chan->flush_notify = nv04_channel_flush_notify;
-
        /* GL constants. */
+       ctx->Const.MaxTextureLevels = 11;
        ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
-       ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
+       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
        ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
        ctx->Const.MaxTextureMaxAnisotropy = 2;
        ctx->Const.MaxTextureLodBias = 15;
@@ -184,24 +171,27 @@ nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
                goto fail;
 
        /* 3D engine. */
-       ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001,
-                                 NV04_TEXTURED_TRIANGLE, &hw->eng3d);
+       ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
+                                NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
+                                &hw->eng3d);
        if (ret)
                goto fail;
 
-       ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0002,
-                                 NV04_MULTITEX_TRIANGLE, &hw->eng3dm);
+       ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
+                                NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
+                                &hw->eng3dm);
        if (ret)
                goto fail;
 
-       ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0003,
-                                 NV04_CONTEXT_SURFACES_3D, &hw->surf3d);
+       ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
+                                NV04_SURFACE_3D_CLASS, NULL, 0,
+                                &hw->surf3d);
        if (ret)
                goto fail;
 
+       init_dummy_texture(ctx);
        nv04_hwctx_init(ctx);
        nv04_render_init(ctx);
-       init_dummy_texture(ctx);
 
        return ctx;
 
@@ -264,7 +254,6 @@ const struct nouveau_driver nv04_driver = {
                nouveau_emit_nothing,
                nouveau_emit_nothing,
                nouveau_emit_nothing,
-               nouveau_emit_nothing,
                nv04_emit_scissor,
                nv04_defer_blend,
                nv04_defer_control,
@@ -278,6 +267,10 @@ const struct nouveau_driver nv04_driver = {
                nouveau_emit_nothing,
                nouveau_emit_nothing,
                nouveau_emit_nothing,
+               nouveau_emit_nothing,
+               nouveau_emit_nothing,
+               nouveau_emit_nothing,
+               nouveau_emit_nothing,
                nv04_emit_tex_obj,
                nv04_emit_tex_obj,
                nouveau_emit_nothing,