#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static GLboolean
struct gl_texture_object *t = u->_Current;
struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
- return ti->TexFormat == MESA_FORMAT_A8 ||
- ti->TexFormat == MESA_FORMAT_L8 ||
+ return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
+ ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
u->EnvMode == GL_COMBINE ||
u->EnvMode == GL_COMBINE4_NV ||
u->EnvMode == GL_BLEND ||
u->EnvMode == GL_ADD;
}
-struct nouveau_grobj *
-nv04_context_engine(GLcontext *ctx)
+struct nouveau_object *
+nv04_context_engine(struct gl_context *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_grobj *fahrenheit;
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nouveau_object *fahrenheit;
- if ((ctx->Texture.Unit[0]._ReallyEnabled &&
+ if ((ctx->Texture.Unit[0]._Current &&
texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
- ctx->Texture.Unit[1]._ReallyEnabled ||
+ ctx->Texture.Unit[1]._Current ||
ctx->Stencil.Enabled ||
!(ctx->Color.ColorMask[0][RCOMP] &&
ctx->Color.ColorMask[0][GCOMP] &&
fahrenheit = hw->eng3d;
if (fahrenheit != nctx->eng3d) {
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, fahrenheit->handle);
nctx->eng3d = fahrenheit;
-
- if (nv04_mtex_engine(fahrenheit)) {
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_ENV, 1);
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty_i(ctx, TEX_OBJ, 1);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
- } else {
- context_bctx_i(ctx, TEXTURE, 1);
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
- }
}
return fahrenheit;
}
static void
-nv04_channel_flush_notify(struct nouveau_channel *chan)
+nv04_hwctx_init(struct gl_context *ctx)
{
- struct nouveau_context *nctx = chan->user_private;
- GLcontext *ctx = &nctx->base;
-
- if (nctx->fallback < SWRAST) {
- /* Flushing seems to clobber the engine context. */
- context_emit(ctx, TEX_OBJ0);
- context_emit(ctx, TEX_OBJ1);
- context_emit(ctx, TEX_ENV0);
- context_emit(ctx, TEX_ENV1);
- context_emit(ctx, CONTROL);
- context_emit(ctx, BLEND);
-
- nouveau_bo_state_emit(ctx);
- }
-}
-
-static void
-nv04_hwctx_init(GLcontext *ctx)
-{
- struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_grobj *surf3d = hw->surf3d;
- struct nouveau_grobj *eng3d = hw->eng3d;
- struct nouveau_grobj *eng3dm = hw->eng3dm;
-
- BIND_RING(chan, surf3d, 7);
- BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
- OUT_RING(chan, hw->ntfy->handle);
- OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, chan->vram->handle);
-
- BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4);
- OUT_RING(chan, hw->ntfy->handle);
- OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, surf3d->handle);
-
- BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4);
- OUT_RING(chan, hw->ntfy->handle);
- OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, surf3d->handle);
-
- FIRE_RING(chan);
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nv04_fifo *fifo = hw->chan->data;
+
+ BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
+ PUSH_DATA (push, hw->surf3d->handle);
+ BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->vram);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3d->handle);
+ BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3dm->handle);
+ BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ PUSH_KICK (push);
}
static void
-init_dummy_texture(GLcontext *ctx)
+init_dummy_texture(struct gl_context *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
nouveau_surface_alloc(ctx, s, SWIZZLED,
NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
- MESA_FORMAT_ARGB8888, 1, 1);
+ MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
- nouveau_bo_map(s->bo, NOUVEAU_BO_WR);
+ nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
*(uint32_t *)s->bo->map = 0xffffffff;
- nouveau_bo_unmap(s->bo);
}
static void
-nv04_context_destroy(GLcontext *ctx)
+nv04_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nv04_render_destroy(ctx);
nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
- nouveau_grobj_free(&nctx->hw.eng3d);
- nouveau_grobj_free(&nctx->hw.eng3dm);
- nouveau_grobj_free(&nctx->hw.surf3d);
+ nouveau_object_del(&nctx->hw.eng3d);
+ nouveau_object_del(&nctx->hw.eng3dm);
+ nouveau_object_del(&nctx->hw.surf3d);
nouveau_context_deinit(ctx);
- FREE(ctx);
+ free(ctx);
}
-static GLcontext *
-nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static struct gl_context *
+nv04_context_create(struct nouveau_screen *screen, gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nv04_context *nctx;
struct nouveau_hw_state *hw;
- GLcontext *ctx;
+ struct gl_context *ctx;
int ret;
nctx = CALLOC_STRUCT(nv04_context);
ctx = &nctx->base.base;
hw = &nctx->base.hw;
- if (!nouveau_context_init(ctx, screen, visual, share_ctx))
+ if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
- hw->chan->flush_notify = nv04_channel_flush_notify;
-
/* GL constants. */
ctx->Const.MaxTextureLevels = 11;
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
- ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
goto fail;
/* 3D engine. */
- ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001,
- NV04_TEXTURED_TRIANGLE, &hw->eng3d);
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
+ NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
+ &hw->eng3d);
if (ret)
goto fail;
- ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0002,
- NV04_MULTITEX_TRIANGLE, &hw->eng3dm);
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
+ NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
+ &hw->eng3dm);
if (ret)
goto fail;
- ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0003,
- NV04_CONTEXT_SURFACES_3D, &hw->surf3d);
+ ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
+ NV04_SURFACE_3D_CLASS, NULL, 0,
+ &hw->surf3d);
if (ret)
goto fail;