if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE ||
ctx->Texture.Unit[0].EnvMode == GL_BLEND ||
+ ctx->Texture.Unit[0].EnvMode == GL_ADD ||
ctx->Texture.Unit[1]._ReallyEnabled ||
ctx->Stencil.Enabled)
fahrenheit = hw->eng3dm;
struct nouveau_context *nctx = chan->user_private;
GLcontext *ctx = &nctx->base;
- if (nctx->fallback < SWRAST && ctx->DrawBuffer) {
- GLcontext *ctx = &nctx->base;
-
+ if (nctx->fallback < SWRAST) {
/* Flushing seems to clobber the engine context. */
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty_i(ctx, TEX_OBJ, 1);
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_ENV, 1);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
-
- nouveau_state_emit(ctx);
+ context_emit(ctx, TEX_OBJ0);
+ context_emit(ctx, TEX_OBJ1);
+ context_emit(ctx, TEX_ENV0);
+ context_emit(ctx, TEX_ENV1);
+ context_emit(ctx, CONTROL);
+ context_emit(ctx, BLEND);
+
+ nouveau_bo_state_emit(ctx);
}
}
if (ret)
goto fail;
+ init_dummy_texture(ctx);
nv04_hwctx_init(ctx);
nv04_render_init(ctx);
- init_dummy_texture(ctx);
return ctx;
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
- nouveau_emit_nothing,
nv04_emit_scissor,
nv04_defer_blend,
nv04_defer_control,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
nv04_emit_tex_obj,
nv04_emit_tex_obj,
nouveau_emit_nothing,