struct nouveau_object *eng3d;
struct nouveau_surface dummy_texture;
float viewport[16];
+
+ uint32_t colorkey;
+ struct nouveau_surface *texture[2];
+ uint32_t format[2];
+ uint32_t filter[2];
+ uint32_t alpha[2];
+ uint32_t color[2];
+ uint32_t factor;
+ uint32_t blend;
+ uint32_t ctrl[3];
+ uint32_t fog;
};
#define to_nv04_context(ctx) ((struct nv04_context *)(ctx))