#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
#include "nv04_driver.h"
#define COMBINER_SHIFT(in) \
- (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \
- - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
+ (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \
+ - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT)
#define COMBINER_SOURCE(reg) \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
#define COMBINER_INVERT \
}
}
+static unsigned
+get_texenv_mode(unsigned mode)
+{
+ switch (mode) {
+ case GL_REPLACE:
+ return 0x1;
+ case GL_DECAL:
+ return 0x3;
+ case GL_MODULATE:
+ return 0x4;
+ default:
+ assert(0);
+ }
+}
+
void
nv04_emit_tex_env(struct gl_context *ctx, int emit)
{
+ struct nv04_context *nv04 = to_nv04_context(ctx);
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
struct combiner_state rc_a = {}, rc_c = {};
- if (!nv04_mtex_engine(fahrenheit)) {
- context_dirty(ctx, BLEND);
- return;
- }
-
/* Compute the new combiner state. */
if (ctx->Texture.Unit[i]._ReallyEnabled) {
INIT_COMBINER(A, ctx, &rc_a, i);
UNSIGNED_OP(&rc_c);
}
- /* Write the register combiner state out to the hardware. */
- BEGIN_RING(chan, fahrenheit,
- NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i), 2);
- OUT_RING(chan, rc_a.hw);
- OUT_RING(chan, rc_c.hw);
-
- BEGIN_RING(chan, fahrenheit,
- NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR, 1);
- OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
- ctx->Texture.Unit[0].EnvColor));
+ /* calculate non-multitex state */
+ nv04->blend &= ~NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
+ if (ctx->Texture._EnabledUnits)
+ nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
+ else
+ nv04->blend |= get_texenv_mode(GL_MODULATE);
+
+ /* update calculated multitex state */
+ nv04->alpha[i] = rc_a.hw;
+ nv04->color[i] = rc_c.hw;
+ nv04->factor = pack_rgba_f(MESA_FORMAT_ARGB8888,
+ ctx->Texture.Unit[0].EnvColor);
}