nv04_emit_control(struct gl_context *ctx, int emit)
{
struct nv04_context *nv04 = to_nv04_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
int cull = ctx->Polygon.CullFaceMode;
int front = ctx->Polygon.FrontFace;
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
/* Depth test. */
- if (ctx->Depth.Test)
+ if (ctx->Depth.Test && fb->Visual.depthBits > 0)
nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
- if (ctx->Depth.Mask)
+ if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;
if (ctx->Stencil.WriteMask[0])
nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
- if (ctx->Stencil.Enabled)
+ if (_mesa_stencil_is_enabled(ctx))
nv04->ctrl[1] |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |