blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;
/* Secondary color */
- if (NEED_SECONDARY_COLOR(ctx))
+ if (_mesa_need_secondary_color(ctx))
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE;
/* Fog. */
blend |= get_texenv_mode(GL_MODULATE);
/* Secondary color */
- if (NEED_SECONDARY_COLOR(ctx))
+ if (_mesa_need_secondary_color(ctx))
blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
/* Fog. */