Introduce .editorconfig
[mesa.git] / src / mesa / drivers / dri / nouveau / nv04_state_tex.c
index 6c96e5800132d8723f0b7ab4f6fed4aff8ec1152..15eaa71531bde56b67f1d1b30b248439ba51208a 100644 (file)
 #include "nv_object.xml.h"
 #include "nv04_3d.xml.h"
 #include "nv04_driver.h"
+#include "main/samplerobj.h"
 
 static uint32_t
 get_tex_format(struct gl_texture_image *ti)
 {
        switch (ti->TexFormat) {
-       case MESA_FORMAT_A8:
-       case MESA_FORMAT_L8:
-       case MESA_FORMAT_I8:
+       case MESA_FORMAT_A_UNORM8:
+       case MESA_FORMAT_L_UNORM8:
+       case MESA_FORMAT_I_UNORM8:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
-       case MESA_FORMAT_ARGB1555:
+       case MESA_FORMAT_B5G5R5A1_UNORM:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
-       case MESA_FORMAT_ARGB4444:
+       case MESA_FORMAT_B4G4R4A4_UNORM:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
-       case MESA_FORMAT_RGB565:
+       case MESA_FORMAT_B5G6R5_UNORM:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
-       case MESA_FORMAT_ARGB8888:
+       case MESA_FORMAT_B8G8R8A8_UNORM:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
-       case MESA_FORMAT_XRGB8888:
+       case MESA_FORMAT_B8G8R8X8_UNORM:
                return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8;
        default:
                assert(0);
@@ -59,20 +60,15 @@ get_tex_format(struct gl_texture_image *ti)
 void
 nv04_emit_tex_obj(struct gl_context *ctx, int emit)
 {
+       struct nv04_context *nv04 = to_nv04_context(ctx);
        const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
-       struct nouveau_channel *chan = context_chan(ctx);
-       struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
-       struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
-       const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
        struct nouveau_surface *s;
        uint32_t format = 0xa0, filter = 0x1010;
 
-       if (i && !nv04_mtex_engine(fahrenheit))
-               return;
-
-       if (ctx->Texture.Unit[i]._ReallyEnabled) {
+       if (ctx->Texture.Unit[i]._Current) {
                struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
                struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
+               const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i);
                int lod_max = 1, lod_bias = 0;
 
                if (!nouveau_texture_validate(ctx, t))
@@ -80,26 +76,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit)
 
                s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
 
-               if (t->Sampler.MinFilter != GL_NEAREST &&
-                   t->Sampler.MinFilter != GL_LINEAR) {
-                       lod_max = CLAMP(MIN2(t->MaxLod, t->_MaxLambda),
+               if (sa->MinFilter != GL_NEAREST &&
+                   sa->MinFilter != GL_LINEAR) {
+                       lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda),
                                        0, 15) + 1;
 
                        lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
-                                        t->LodBias, -16, 15) * 8;
+                                        sa->LodBias, -16, 15) * 8;
                }
 
-               format |= nvgl_wrap_mode(t->Sampler.WrapT) << 28 |
-                       nvgl_wrap_mode(t->Sampler.WrapS) << 24 |
+               format |= nvgl_wrap_mode(sa->WrapT) << 28 |
+                       nvgl_wrap_mode(sa->WrapS) << 24 |
                        ti->HeightLog2 << 20 |
                        ti->WidthLog2 << 16 |
                        lod_max << 12 |
                        get_tex_format(ti);
 
-               filter |= log2i(t->MaxAnisotropy) << 31 |
-                       nvgl_filter_mode(t->Sampler.MagFilter) << 28 |
-                       log2i(t->MaxAnisotropy) << 27 |
-                       nvgl_filter_mode(t->Sampler.MinFilter) << 24 |
+               filter |= log2i(sa->MaxAnisotropy) << 31 |
+                       nvgl_filter_mode(sa->MagFilter) << 28 |
+                       log2i(sa->MaxAnisotropy) << 27 |
+                       nvgl_filter_mode(sa->MinFilter) << 24 |
                        (lod_bias & 0xff) << 16;
 
        } else {
@@ -114,37 +110,7 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit)
                        NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
        }
 
-       if (nv04_mtex_engine(fahrenheit)) {
-               nouveau_bo_markl(bctx, fahrenheit,
-                                NV04_MULTITEX_TRIANGLE_OFFSET(i),
-                                s->bo, s->offset, bo_flags);
-
-               nouveau_bo_mark(bctx, fahrenheit,
-                               NV04_MULTITEX_TRIANGLE_FORMAT(i),
-                               s->bo, format, 0,
-                               NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A,
-                               NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B,
-                               bo_flags | NOUVEAU_BO_OR);
-
-               BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FILTER(i), 1);
-               OUT_RING(chan, filter);
-
-       } else {
-               nouveau_bo_markl(bctx, fahrenheit,
-                                NV04_TEXTURED_TRIANGLE_OFFSET,
-                                s->bo, s->offset, bo_flags);
-
-               nouveau_bo_mark(bctx, fahrenheit,
-                               NV04_TEXTURED_TRIANGLE_FORMAT,
-                               s->bo, format, 0,
-                               NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
-                               NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B,
-                               bo_flags | NOUVEAU_BO_OR);
-
-               BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1);
-               OUT_RING(chan, 0);
-
-               BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1);
-               OUT_RING(chan, filter);
-       }
+       nv04->texture[i] = s;
+       nv04->format[i] = format;
+       nv04->filter[i] = filter;
 }