*
*/
+#include "main/state.h"
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv10_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
};
static GLboolean
-use_fast_zclear(GLcontext *ctx, GLbitfield buffers)
+use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
}
GLboolean
-nv10_use_viewport_zclear(GLcontext *ctx)
+nv10_use_viewport_zclear(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
}
float
-nv10_transform_depth(GLcontext *ctx, float z)
+nv10_transform_depth(struct gl_context *ctx, float z)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
}
static void
-nv10_zclear(GLcontext *ctx, GLbitfield *buffers)
+nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
/*
* Pre-nv17 cards don't have native support for fast Z clears,
}
static void
-nv17_zclear(GLcontext *ctx, GLbitfield *buffers)
+nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
nfb->base._DepthBuffer->Wrapped)->surface;
/* Clear the hierarchical depth buffer */
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_FILL_VALUE, 1);
OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_HIERZ_BUFFER_CLEAR, 1);
OUT_RING(chan, 1);
/* Mark the depth buffer as cleared */
}
static void
-nv10_clear(GLcontext *ctx, GLbitfield buffers)
+nv10_clear(struct gl_context *ctx, GLbitfield buffers)
{
nouveau_validate_framebuffer(ctx);
nv17_zclear(ctx, &buffers);
else
nv10_zclear(ctx, &buffers);
+
+ /* Emit the zclear state if it's dirty */
+ _mesa_update_state(ctx);
}
nouveau_clear(ctx, buffers);
}
static void
-nv10_hwctx_init(GLcontext *ctx)
+nv10_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
int i;
- BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1);
OUT_RING(chan, hw->ntfy->handle);
- BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
OUT_RING(chan, chan->gart->handle);
- BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
for (i = 1; i < 8; i++) {
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING(chan, 0);
}
BEGIN_RING(chan, celsius, 0x3f4, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
if (context_chipset(ctx) >= 0x17) {
- BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2);
+ BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
BEGIN_RING(chan, celsius, 0xd84, 1);
OUT_RING(chan, 0x3);
- BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1);
OUT_RING(chan, 1);
}
OUT_RING(chan, 1);
OUT_RING(chan, 2);
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
}
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
/* Set state */
- BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0x8006);
- BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8);
+ BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1d01);
- BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
OUT_RING(chan, 0x201);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
OUT_RING(chan, 8);
- BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
OUT_RING(chan, 8);
- BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
OUT_RING(chan, 0x1b02);
OUT_RING(chan, 0x1b02);
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2);
OUT_RING(chan, 0x405);
OUT_RING(chan, 0x901);
- BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_MODE_S(0), 8);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8);
for (i = 0; i < 8; i++)
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2);
+ BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
OUT_RING(chan, 0x3fc00000); /* -1.50 */
OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */
OUT_RING(chan, 0); /* 0.00 */
- BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2);
OUT_RING(chan, 0x802);
OUT_RING(chan, 2);
/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
* using texturing, except when using the texture matrix
*/
- BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1);
OUT_RING(chan, 6);
- BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
OUT_RING(chan, 0x01010101);
/* Set vertex component */
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
- BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1);
OUT_RINGf(chan, 0.0);
- BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
+ BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1);
OUT_RING(chan, 1);
- BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 16777216.0);
}
static void
-nv10_context_destroy(GLcontext *ctx)
+nv10_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nv04_surface_takedown(ctx);
- nv10_render_destroy(ctx);
+ nv10_swtnl_destroy(ctx);
+ nv10_vbo_destroy(ctx);
nouveau_grobj_free(&nctx->hw.eng3d);
FREE(ctx);
}
-static GLcontext *
+static struct gl_context *
nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
- GLcontext *share_ctx)
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned celsius_class;
int ret;
/* 3D engine. */
if (context_chipset(ctx) >= 0x17)
- celsius_class = NV17TCL;
+ celsius_class = NV17_3D;
else if (context_chipset(ctx) >= 0x11)
- celsius_class = NV11TCL;
+ celsius_class = NV11_3D;
else
- celsius_class = NV10TCL;
+ celsius_class = NV10_3D;
ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class,
&nctx->hw.eng3d);
goto fail;
nv10_hwctx_init(ctx);
- nv10_render_init(ctx);
+ nv10_vbo_init(ctx);
+ nv10_swtnl_init(ctx);
return ctx;