static void
setup_hierz_buffer(struct gl_context *ctx)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
- struct nouveau_bo_context *bctx = context_bctx(ctx, HIERZ);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
unsigned pitch = align(fb->Width, 128),
size = pitch * height;
if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
+ union nouveau_bo_config config = {
+ .nv04.surf_flags = NV04_BO_ZETA,
+ .nv04.surf_pitch = 0
+ };
+
nouveau_bo_ref(NULL, &nfb->hierz.bo);
- nouveau_bo_new_tile(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
- 0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
+ nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
+ &config, &nfb->hierz.bo);
}
- nouveau_bo_markl(bctx, celsius, NV17_3D_HIERZ_OFFSET,
+ PUSH_SPACE(push, 11);
+ BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
+ PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
+ PUSH_DATAf(push, - 1792);
+ PUSH_DATAf(push, - 2304 + fb->Height);
+ PUSH_DATAf(push, fb->_DepthMaxF / 2);
+ PUSH_DATAf(push, 0);
- WAIT_RING(chan, 9);
- BEGIN_RING(chan, celsius, NV17_3D_HIERZ_WINDOW_X, 4);
- OUT_RINGf(chan, - 1792);
- OUT_RINGf(chan, - 2304 + fb->Height);
- OUT_RINGf(chan, fb->_DepthMaxF / 2);
- OUT_RINGf(chan, 0);
-
- BEGIN_RING(chan, celsius, NV17_3D_HIERZ_PITCH, 1);
- OUT_RING(chan, pitch);
+ BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
+ PUSH_DATA (push, pitch);
- BEGIN_RING(chan, celsius, NV17_3D_HIERZ_ENABLE, 1);
- OUT_RING(chan, 1);
+ BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
+ PUSH_DATA (push, 1);
}
void
nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
- struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
return;
+ PUSH_RESET(push, BUFCTX_FB);
+
/* At least nv11 seems to get sad if we don't do this before
* swapping RTs.*/
if (context_chipset(ctx) < 0x17) {
int i;
for (i = 0; i < 6; i++) {
- BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
- OUT_RING(chan, 0);
+ BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
+ PUSH_DATA (push, 0);
}
}
rt_format |= get_rt_format(s->format);
zeta_pitch = rt_pitch = s->pitch;
- nouveau_bo_markl(bctx, celsius, NV10_3D_COLOR_OFFSET,
+ BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
+ PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
s->bo, 0, bo_flags);
}
/* depth/stencil */
- if (fb->_DepthBuffer) {
+ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
s = &to_nouveau_renderbuffer(
- fb->_DepthBuffer->Wrapped)->surface;
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
- nouveau_bo_markl(bctx, celsius, NV10_3D_ZETA_OFFSET,
+ BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
+ PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
s->bo, 0, bo_flags);
if (context_chipset(ctx) >= 0x17) {
}
}
- BEGIN_RING(chan, celsius, NV10_3D_RT_FORMAT, 2);
- OUT_RING(chan, rt_format);
- OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
+ BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
+ PUSH_DATA (push, rt_format);
+ PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
context_dirty(ctx, VIEWPORT);
context_dirty(ctx, SCISSOR);
void
nv10_emit_scissor(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
int x, y, w, h;
get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
- BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
- OUT_RING(chan, w << 16 | x);
- OUT_RING(chan, h << 16 | y);
+ BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
+ PUSH_DATA (push, w << 16 | x);
+ PUSH_DATA (push, h << 16 | y);
}
void
nv10_emit_viewport(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
if (nv10_use_viewport_zclear(ctx))
a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
- BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_TRANSLATE_X, 4);
- OUT_RINGp(chan, a, 4);
+ BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
+ PUSH_DATAp(push, a, 4);
- BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
- BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800);
+ BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
+ PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
+ BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
+ PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);
context_dirty(ctx, PROJECTION);
}
nv10_emit_zclear(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_framebuffer *nfb =
to_nouveau_framebuffer(ctx->DrawBuffer);
if (nfb->hierz.bo) {
- BEGIN_RING(chan, celsius, NV17_3D_ZCLEAR_ENABLE, 2);
- OUT_RINGb(chan, !nctx->hierz.clear_blocked);
- OUT_RING(chan, nfb->hierz.clear_value |
+ BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
+ PUSH_DATAb(push, !nctx->hierz.clear_blocked);
+ PUSH_DATA (push, nfb->hierz.clear_value |
(nctx->hierz.clear_seq & 0xff));
} else {
- BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RINGf(chan, nv10_transform_depth(ctx, 0));
- OUT_RINGf(chan, nv10_transform_depth(ctx, 1));
+ BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
+ PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
+ PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
context_dirty(ctx, VIEWPORT);
}
}