mesa: Change many Type A MESA_FORMATs to meet naming standard
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_frag.c
index 467b762fa0330ee50d751803f12b189ce43d2b45..10f067fdec160f6a49cec5147b7be64547cd1cf0 100644 (file)
@@ -170,22 +170,22 @@ get_input_arg(struct combiner_state *rc, int arg, int flags)
                int i = (source == GL_TEXTURE ?
                         rc->unit : source - GL_TEXTURE0);
                struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
-               gl_format format = t->Image[0][t->BaseLevel]->TexFormat;
+               mesa_format format = t->Image[0][t->BaseLevel]->TexFormat;
 
-               if (format == MESA_FORMAT_A8) {
+               if (format == MESA_FORMAT_A_UNORM8) {
                        /* Emulated using I8. */
                        if (is_color_operand(operand))
                                return RC_IN_SOURCE(ZERO) |
                                        get_input_mapping(rc, operand, flags);
 
-               } else if (format == MESA_FORMAT_L8) {
+               } else if (format == MESA_FORMAT_L_UNORM8) {
                        /* Sometimes emulated using I8. */
                        if (!is_color_operand(operand))
                                return RC_IN_SOURCE(ZERO) |
                                        get_input_mapping(rc, operand,
                                                          flags ^ INVERT);
 
-               } else if (format == MESA_FORMAT_XRGB8888) {
+               } else if (format == MESA_FORMAT_B8G8R8X8_UNORM) {
                        /* Sometimes emulated using ARGB8888. */
                        if (!is_color_operand(operand))
                                return RC_IN_SOURCE(ZERO) |
@@ -319,7 +319,7 @@ nv10_get_general_combiner(struct gl_context *ctx, int i,
                rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0;
        }
 
-       *k = pack_rgba_f(MESA_FORMAT_ARGB8888,
+       *k = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM,
                         ctx->Texture.Unit[i].EnvColor);
        *a_in = rc_a.in;
        *a_out = rc_a.out;