#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
#define RC_IN_SHIFT_G 40
#define RC_IN_SOURCE(source) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source)
#define RC_IN_USAGE(usage) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
#define RC_IN_MAPPING(mapping) \
- ((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping)
+ ((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping)
-#define RC_OUT_BIAS NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
-#define RC_OUT_SCALE_1 NV10TCL_RC_OUT_RGB_SCALE_NONE
-#define RC_OUT_SCALE_2 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO
-#define RC_OUT_SCALE_4 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
+#define RC_OUT_BIAS NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
+#define RC_OUT_SCALE_1 NV10_3D_RC_OUT_RGB_SCALE_NONE
+#define RC_OUT_SCALE_2 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO
+#define RC_OUT_SCALE_4 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
/* Make the combiner do: spare0_i = A_i * B_i */
-#define RC_OUT_AB NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0
+#define RC_OUT_AB NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0
/* spare0_i = dot3(A, B) */
-#define RC_OUT_DOT_AB (NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
- NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT)
+#define RC_OUT_DOT_AB (NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
+ NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT)
/* spare0_i = A_i * B_i + C_i * D_i */
-#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
+#define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0
struct combiner_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
int unit;
GLboolean premodulate;
}
void
-nv10_get_general_combiner(GLcontext *ctx, int i,
+nv10_get_general_combiner(struct gl_context *ctx, int i,
uint32_t *a_in, uint32_t *a_out,
uint32_t *c_in, uint32_t *c_out, uint32_t *k)
{
}
void
-nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
+nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n)
{
struct combiner_state rc = {};
}
void
-nv10_emit_tex_env(GLcontext *ctx, int emit)
+nv10_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
uint32_t a_in, a_out, c_in, c_out, k;
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
c_out |= 0x3 << 27;
}
- BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
- OUT_RING(chan, a_in);
- BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
- OUT_RING(chan, c_in);
- BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
- OUT_RING(chan, k);
- BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
- OUT_RING(chan, a_out);
- BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
- OUT_RING(chan, c_out);
+ BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(i)), 1);
+ PUSH_DATA (push, a_in);
+ BEGIN_NV04(push, NV10_3D(RC_IN_RGB(i)), 1);
+ PUSH_DATA (push, c_in);
+ BEGIN_NV04(push, NV10_3D(RC_COLOR(i)), 1);
+ PUSH_DATA (push, k);
+ BEGIN_NV04(push, NV10_3D(RC_OUT_ALPHA(i)), 1);
+ PUSH_DATA (push, a_out);
+ BEGIN_NV04(push, NV10_3D(RC_OUT_RGB(i)), 1);
+ PUSH_DATA (push, c_out);
context_dirty(ctx, FRAG);
}
void
-nv10_emit_frag(GLcontext *ctx, int emit)
+nv10_emit_frag(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
uint64_t in;
int n;
nv10_get_final_combiner(ctx, &in, &n);
- BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
- OUT_RING(chan, in);
- OUT_RING(chan, in >> 32);
+ BEGIN_NV04(push, NV10_3D(RC_FINAL0), 2);
+ PUSH_DATA (push, in);
+ PUSH_DATA (push, in >> 32);
}