int i = (source == GL_TEXTURE ?
rc->unit : source - GL_TEXTURE0);
struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
- gl_format format = t->Image[0][t->BaseLevel]->TexFormat;
+ mesa_format format = t->Image[0][t->BaseLevel]->TexFormat;
- if (format == MESA_FORMAT_A8) {
+ if (format == MESA_FORMAT_A_UNORM8) {
/* Emulated using I8. */
if (is_color_operand(operand))
return RC_IN_SOURCE(ZERO) |
get_input_mapping(rc, operand, flags);
- } else if (format == MESA_FORMAT_L8) {
+ } else if (format == MESA_FORMAT_L_UNORM8) {
/* Sometimes emulated using I8. */
if (!is_color_operand(operand))
return RC_IN_SOURCE(ZERO) |
get_input_mapping(rc, operand,
flags ^ INVERT);
- } else if (format == MESA_FORMAT_XRGB8888) {
+ } else if (format == MESA_FORMAT_B8G8R8X8_UNORM) {
/* Sometimes emulated using ARGB8888. */
if (!is_color_operand(operand))
return RC_IN_SOURCE(ZERO) |
{
struct combiner_state rc_a, rc_c;
- if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (ctx->Texture.Unit[i]._Current) {
INIT_COMBINER(RGB, ctx, &rc_c, i);
if (rc_c.mode == GL_DOT3_RGBA)
rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0;
}
- *k = pack_rgba_f(MESA_FORMAT_ARGB8888,
+ *k = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM,
ctx->Texture.Unit[i].EnvColor);
*a_in = rc_a.in;
*a_out = rc_a.out;
INPUT_ONE(&rc, E, 0);
}
- if (ctx->Texture._EnabledUnits) {
+ if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
INPUT_SRC(&rc, B, SPARE0, RGB);
INPUT_SRC(&rc, G, SPARE0, ALPHA);
} else {
}
*in = rc.in;
- *n = log2i(ctx->Texture._EnabledUnits) + 1;
+ *n = ctx->Texture._MaxEnabledTexImageUnit + 1;
}
void
nv10_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
uint32_t a_in, a_out, c_in, c_out, k;
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
c_out |= 0x3 << 27;
}
- BEGIN_RING(chan, celsius, NV10_3D_RC_IN_ALPHA(i), 1);
- OUT_RING(chan, a_in);
- BEGIN_RING(chan, celsius, NV10_3D_RC_IN_RGB(i), 1);
- OUT_RING(chan, c_in);
- BEGIN_RING(chan, celsius, NV10_3D_RC_COLOR(i), 1);
- OUT_RING(chan, k);
- BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_ALPHA(i), 1);
- OUT_RING(chan, a_out);
- BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_RGB(i), 1);
- OUT_RING(chan, c_out);
+ BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(i)), 1);
+ PUSH_DATA (push, a_in);
+ BEGIN_NV04(push, NV10_3D(RC_IN_RGB(i)), 1);
+ PUSH_DATA (push, c_in);
+ BEGIN_NV04(push, NV10_3D(RC_COLOR(i)), 1);
+ PUSH_DATA (push, k);
+ BEGIN_NV04(push, NV10_3D(RC_OUT_ALPHA(i)), 1);
+ PUSH_DATA (push, a_out);
+ BEGIN_NV04(push, NV10_3D(RC_OUT_RGB(i)), 1);
+ PUSH_DATA (push, c_out);
context_dirty(ctx, FRAG);
}
void
nv10_emit_frag(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
uint64_t in;
int n;
nv10_get_final_combiner(ctx, &in, &n);
- BEGIN_RING(chan, celsius, NV10_3D_RC_FINAL0, 2);
- OUT_RING(chan, in);
- OUT_RING(chan, in >> 32);
+ BEGIN_NV04(push, NV10_3D(RC_FINAL0), 2);
+ PUSH_DATA (push, in);
+ PUSH_DATA (push, in >> 32);
}