void
nv10_emit_cull_face(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
GLenum mode = ctx->Polygon.CullFaceMode;
- BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
- OUT_RINGb(chan, ctx->Polygon.CullFlag);
+ BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
+ PUSH_DATAb(push, ctx->Polygon.CullFlag);
- BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 1);
- OUT_RING(chan, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
+ BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
+ PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
NV10_3D_CULL_FACE_FRONT_AND_BACK));
}
void
nv10_emit_front_face(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
- BEGIN_RING(chan, celsius, NV10_3D_FRONT_FACE, 1);
- OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ?
+ BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
+ PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ?
NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
}
void
nv10_emit_line_mode(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
GLboolean smooth = ctx->Line.SmoothFlag &&
ctx->Hint.LineSmooth == GL_NICEST;
- BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
- OUT_RING(chan, MAX2(smooth ? 0 : 1,
+ BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
+ PUSH_DATA (push, MAX2(smooth ? 0 : 1,
ctx->Line.Width) * 8);
- BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
- OUT_RINGb(chan, smooth);
+ BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
+ PUSH_DATAb(push, smooth);
}
void
void
nv10_emit_point_mode(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
- BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
- OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
+ BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
+ PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8));
- BEGIN_RING(chan, celsius, NV10_3D_POINT_SMOOTH_ENABLE, 1);
- OUT_RINGb(chan, ctx->Point.SmoothFlag);
+ BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
+ PUSH_DATAb(push, ctx->Point.SmoothFlag);
}
void
nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
- BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
- OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode));
- OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode));
+ BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
+ PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode));
+ PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode));
- BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RINGb(chan, ctx->Polygon.SmoothFlag);
+ BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
+ PUSH_DATAb(push, ctx->Polygon.SmoothFlag);
}
void
nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
- BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
- OUT_RINGb(chan, ctx->Polygon.OffsetPoint);
- OUT_RINGb(chan, ctx->Polygon.OffsetLine);
- OUT_RINGb(chan, ctx->Polygon.OffsetFill);
+ BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
+ PUSH_DATAb(push, ctx->Polygon.OffsetPoint);
+ PUSH_DATAb(push, ctx->Polygon.OffsetLine);
+ PUSH_DATAb(push, ctx->Polygon.OffsetFill);
- BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
- OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
- OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
+ BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
+ PUSH_DATAf(push, ctx->Polygon.OffsetFactor);
+ PUSH_DATAf(push, ctx->Polygon.OffsetUnits);
}
void