#include "nv10_driver.h"
void
-nv10_emit_alpha_func(GLcontext *ctx, int emit)
+nv10_emit_alpha_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_blend_color(GLcontext *ctx, int emit)
+nv10_emit_blend_color(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_blend_equation(GLcontext *ctx, int emit)
+nv10_emit_blend_equation(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_blend_func(GLcontext *ctx, int emit)
+nv10_emit_blend_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_color_mask(GLcontext *ctx, int emit)
+nv10_emit_color_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_depth(GLcontext *ctx, int emit)
+nv10_emit_depth(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_dither(GLcontext *ctx, int emit)
+nv10_emit_dither(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_index_mask(GLcontext *ctx, int emit)
-{
-}
-
-void
-nv10_emit_logic_opcode(GLcontext *ctx, int emit)
+nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_shade_model(GLcontext *ctx, int emit)
+nv10_emit_shade_model(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_stencil_func(GLcontext *ctx, int emit)
+nv10_emit_stencil_func(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_stencil_mask(GLcontext *ctx, int emit)
+nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
}
void
-nv10_emit_stencil_op(GLcontext *ctx, int emit)
+nv10_emit_stencil_op(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);