#include "nv10_3d.xml.h"
#include "nv10_driver.h"
+#include "util/simple_list.h"
+
void
nv10_emit_clip_plane(struct gl_context *ctx, int emit)
{
PUSH_DATA (push, get_fog_mode(f->Mode));
PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode));
PUSH_DATAb(push, f->Enabled);
- PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
+ PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_R8G8B8A8_UNORM, f->Color));
BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
PUSH_DATAp(push, k, 3);