mesa: Use u_math.h from macros.h
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_state_fb.c
index 7822ca2a09881d5efc002f62b3d87a96844e312a..cc6b6b06196af17c555fcebb111c6acde06d23ef 100644 (file)
 #include "nouveau_fbo.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 static inline unsigned
-get_rt_format(gl_format format)
+get_rt_format(mesa_format format)
 {
        switch (format) {
-       case MESA_FORMAT_XRGB8888:
-               return 0x05;
-       case MESA_FORMAT_ARGB8888:
-               return 0x08;
-       case MESA_FORMAT_RGB565:
-               return 0x03;
-       case MESA_FORMAT_Z16:
-               return 0x10;
-       case MESA_FORMAT_Z24_S8:
-               return 0x20;
+       case MESA_FORMAT_B8G8R8X8_UNORM:
+               return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8;
+       case MESA_FORMAT_B8G8R8A8_UNORM:
+               return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8;
+       case MESA_FORMAT_B5G6R5_UNORM:
+               return NV20_3D_RT_FORMAT_COLOR_R5G6B5;
+       case MESA_FORMAT_Z_UNORM16:
+               return NV20_3D_RT_FORMAT_DEPTH_Z16;
+       case MESA_FORMAT_S8_UINT_Z24_UNORM:
+               return NV20_3D_RT_FORMAT_DEPTH_Z24S8;
        default:
                assert(0);
        }
 }
 
+static void
+setup_hierz_buffer(struct gl_context *ctx)
+{
+       struct nouveau_pushbuf *push = context_push(ctx);
+       struct gl_framebuffer *fb = ctx->DrawBuffer;
+       struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
+       unsigned pitch = align(fb->Width, 128),
+               height = align(fb->Height, 2),
+               size = pitch * height;
+
+       if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
+               nouveau_bo_ref(NULL, &nfb->hierz.bo);
+               nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
+                              NULL, &nfb->hierz.bo);
+       }
+
+       BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1);
+       PUSH_DATA (push, pitch);
+       BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1);
+       PUSH_MTHDl(push, NV25_3D(HIERZ_OFFSET), BUFCTX_FB,
+                        nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+}
+
 void
 nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 {
-       struct nouveau_channel *chan = context_chan(ctx);
-       struct nouveau_grobj *kelvin = context_eng3d(ctx);
-       struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
+       struct nouveau_pushbuf *push = context_push(ctx);
        struct gl_framebuffer *fb = ctx->DrawBuffer;
        struct nouveau_surface *s;
-       unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
+       unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
        unsigned rt_pitch = 0, zeta_pitch = 0;
        unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
 
        if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
                return;
 
+       PUSH_RESET(push, BUFCTX_FB);
+
        /* Render target */
        if (fb->_ColorDrawBuffers[0]) {
                s = &to_nouveau_renderbuffer(
@@ -74,51 +97,56 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
                rt_format |= get_rt_format(s->format);
                rt_pitch = s->pitch;
 
-               nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
+               BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
+               PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
                                 s->bo, 0, bo_flags);
        }
 
        /* depth/stencil */
-       if (fb->_DepthBuffer) {
+       if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
                s = &to_nouveau_renderbuffer(
-                       fb->_DepthBuffer->Wrapped)->surface;
+                       fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
 
                rt_format |= get_rt_format(s->format);
                zeta_pitch = s->pitch;
 
-               nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
+               BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
+               PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
                                 s->bo, 0, bo_flags);
+
+               if (context_chipset(ctx) >= 0x25)
+                       setup_hierz_buffer(ctx);
        } else {
-               rt_format |= get_rt_format(MESA_FORMAT_Z24_S8);
+               rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM);
                zeta_pitch = rt_pitch;
        }
 
-       BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
-       OUT_RING(chan, rt_format);
-       OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
+       BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
+       PUSH_DATA (push, rt_format);
+       PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
 
        /* Recompute the viewport/scissor state. */
        context_dirty(ctx, VIEWPORT);
        context_dirty(ctx, SCISSOR);
+       context_dirty(ctx, DEPTH);
 }
 
 void
 nv20_emit_viewport(struct gl_context *ctx, int emit)
 {
-       struct nouveau_channel *chan = context_chan(ctx);
-       struct nouveau_grobj *kelvin = context_eng3d(ctx);
+       struct nouveau_pushbuf *push = context_push(ctx);
        struct gl_framebuffer *fb = ctx->DrawBuffer;
        float a[4] = {};
 
        get_viewport_translate(ctx, a);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
-       OUT_RINGp(chan, a, 4);
+       BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
+       PUSH_DATAp(push, a, 4);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
-       OUT_RING(chan, (fb->Width - 1) << 16);
-       BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
-       OUT_RING(chan, (fb->Height - 1) << 16);
+       BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
+       PUSH_DATA (push, (fb->Width - 1) << 16);
+       BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
+       PUSH_DATA (push, (fb->Height - 1) << 16);
 
        context_dirty(ctx, PROJECTION);
 }