get_tex_format_pot(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
- case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444:
return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
- case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_RGB565:
get_tex_format_rect(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
- case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444:
return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
- case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
case MESA_FORMAT_RGB565: