case MESA_FORMAT_B8G8R8A8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
- case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_B5G5R5A1_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
- case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_B4G4R4A4_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_B8G8R8X8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
- case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_B5G6R5_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5;
- case MESA_FORMAT_A8:
- case MESA_FORMAT_I8:
+ case MESA_FORMAT_A_UNORM8:
+ case MESA_FORMAT_I_UNORM8:
return NV20_3D_TEX_FORMAT_FORMAT_I8;
- case MESA_FORMAT_L8:
+ case MESA_FORMAT_L_UNORM8:
return NV20_3D_TEX_FORMAT_FORMAT_L8;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_B8G8R8A8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
- case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_B5G5R5A1_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
- case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_B4G4R4A4_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
case MESA_FORMAT_B8G8R8X8_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
- case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_B5G6R5_UNORM:
return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
- case MESA_FORMAT_L8:
+ case MESA_FORMAT_L_UNORM8:
return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT;
- case MESA_FORMAT_A8:
- case MESA_FORMAT_I8:
+ case MESA_FORMAT_A_UNORM8:
+ case MESA_FORMAT_I_UNORM8:
return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT;
default:
PUSH_RESET(push, BUFCTX_TEX(i));
- if (!ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (!ctx->Texture.Unit[i]._Current) {
BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
PUSH_DATA (push, 0);
int i;
for (i = 0; i < NV20_TEXTURE_UNITS; i++) {
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
+ if (!ctx->Texture.Unit[i]._Current)
continue;
tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;