i965: Rewrite the HiZ op
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_state_tnl.c
index b65cd9ad8718fe180f29ddb6b85fa6ea89498a27..638c5f0e37fa2c2b73d1094b2cf3dda5bd647a40 100644 (file)
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
 #define LIGHT_MODEL_AMBIENT_R(side)                    \
-       ((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R :  \
-        NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+       ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R :  \
+        NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R)
 #define LIGHT_AMBIENT_R(side, i)                       \
-       ((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) :     \
-        NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+       ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) :     \
+        NV20_3D_LIGHT_FRONT_AMBIENT_R(i))
 #define LIGHT_DIFFUSE_R(side, i)                       \
-       ((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) :     \
-        NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+       ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) :     \
+        NV20_3D_LIGHT_FRONT_DIFFUSE_R(i))
 #define LIGHT_SPECULAR_R(side, i)                      \
-       ((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) :    \
-        NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+       ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) :    \
+        NV20_3D_LIGHT_FRONT_SPECULAR_R(i))
 #define MATERIAL_FACTOR_R(side)                                \
-       ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R :      \
-        NV20TCL_MATERIAL_FACTOR_FRONT_R)
+       ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R :      \
+        NV20_3D_MATERIAL_FACTOR_FRONT_R)
 #define MATERIAL_FACTOR_A(side)                                \
-       ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A :      \
-        NV20TCL_MATERIAL_FACTOR_FRONT_A)
+       ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A :      \
+        NV20_3D_MATERIAL_FACTOR_FRONT_A)
 #define MATERIAL_SHININESS(side)                       \
-       ((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) :  \
-        NV20TCL_FRONT_MATERIAL_SHININESS(0))
+       ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) :  \
+        NV20_3D_FRONT_MATERIAL_SHININESS(0))
 
 void
 nv20_emit_clip_plane(struct gl_context *ctx, int emit)
@@ -65,22 +65,22 @@ get_material_bitmask(unsigned m)
        unsigned ret = 0;
 
        if (m & MAT_BIT_FRONT_EMISSION)
-               ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1;
        if (m & MAT_BIT_FRONT_AMBIENT)
-               ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
        if (m & MAT_BIT_FRONT_DIFFUSE)
-               ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
        if (m & MAT_BIT_FRONT_SPECULAR)
-               ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
 
        if (m & MAT_BIT_BACK_EMISSION)
-               ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1;
        if (m & MAT_BIT_BACK_AMBIENT)
-               ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1;
        if (m & MAT_BIT_BACK_DIFFUSE)
-               ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
        if (m & MAT_BIT_BACK_SPECULAR)
-               ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
+               ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1;
 
        return ret;
 }
@@ -92,7 +92,7 @@ nv20_emit_color_material(struct gl_context *ctx, int emit)
        struct nouveau_grobj *kelvin = context_eng3d(ctx);
        unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
+       BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1);
        OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
 }
 
@@ -101,11 +101,11 @@ get_fog_mode_signed(unsigned mode)
 {
        switch (mode) {
        case GL_LINEAR:
-               return NV20TCL_FOG_MODE_LINEAR_SIGNED;
+               return NV20_3D_FOG_MODE_LINEAR_SIGNED;
        case GL_EXP:
-               return NV20TCL_FOG_MODE_EXP_SIGNED;
+               return NV20_3D_FOG_MODE_EXP_SIGNED;
        case GL_EXP2:
-               return NV20TCL_FOG_MODE_EXP2_SIGNED;
+               return NV20_3D_FOG_MODE_EXP2_SIGNED;
        default:
                assert(0);
        }
@@ -116,24 +116,33 @@ get_fog_mode_unsigned(unsigned mode)
 {
        switch (mode) {
        case GL_LINEAR:
-               return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
+               return NV20_3D_FOG_MODE_LINEAR_UNSIGNED;
        case GL_EXP:
-               return NV20TCL_FOG_MODE_EXP_UNSIGNED;
+               return NV20_3D_FOG_MODE_EXP_UNSIGNED;
        case GL_EXP2:
-               return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
+               return NV20_3D_FOG_MODE_EXP2_UNSIGNED;
        default:
                assert(0);
        }
 }
 
 static unsigned
-get_fog_source(unsigned source)
+get_fog_source(unsigned source, unsigned distance_mode)
 {
        switch (source) {
        case GL_FOG_COORDINATE_EXT:
-               return NV20TCL_FOG_COORD_FOG;
+               return NV20_3D_FOG_COORD_FOG;
        case GL_FRAGMENT_DEPTH_EXT:
-               return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+               switch (distance_mode) {
+               case GL_EYE_PLANE_ABSOLUTE_NV:
+                       return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
+               case GL_EYE_PLANE:
+                       return NV20_3D_FOG_COORD_DIST_ORTHOGONAL;
+               case GL_EYE_RADIAL_NV:
+                       return NV20_3D_FOG_COORD_DIST_RADIAL;
+               default:
+                       assert(0);
+               }
        default:
                assert(0);
        }
@@ -152,15 +161,16 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
 
        nv10_get_fog_coeff(ctx, k);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
-       OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
-                       get_fog_mode_signed(f->Mode) :
-                       get_fog_mode_unsigned(f->Mode)));
-       OUT_RING(chan, get_fog_source(source));
-       OUT_RING(chan, f->Enabled ? 1 : 0);
+       BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4);
+       OUT_RING(chan, ((source == GL_FRAGMENT_DEPTH_EXT &&
+                        f->FogDistanceMode == GL_EYE_PLANE_ABSOLUTE_NV) ?
+                       get_fog_mode_unsigned(f->Mode) :
+                       get_fog_mode_signed(f->Mode)));
+       OUT_RING(chan, get_fog_source(source, f->FogDistanceMode));
+       OUT_RINGb(chan, f->Enabled);
        OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
 
-       BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+       BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
        OUT_RINGp(chan, k, 3);
 }
 
@@ -171,19 +181,19 @@ nv20_emit_light_model(struct gl_context *ctx, int emit)
        struct nouveau_grobj *kelvin = context_eng3d(ctx);
        struct gl_lightmodel *m = &ctx->Light.Model;
 
-       BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
-       OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
+       BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
+       OUT_RINGb(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
+       BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
        OUT_RING(chan, ((m->LocalViewer ?
-                        NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
-                        NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
-                       (NEED_SECONDARY_COLOR(ctx) ?
-                        NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
+                        NV20_3D_LIGHT_MODEL_VIEWER_LOCAL :
+                        NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) |
+                       (_mesa_need_secondary_color(ctx) ?
+                        NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR :
                         0)));
 
-       BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
-       OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
+       BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+       OUT_RINGb(chan, ctx->Light.Model.TwoSide);
 }
 
 void
@@ -195,19 +205,19 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
        struct gl_light *l = &ctx->Light.Light[i];
 
        if (l->_Flags & LIGHT_POSITIONAL) {
-               BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
+               BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3);
                OUT_RINGp(chan, l->_Position, 3);
 
-               BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+               BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
                OUT_RINGf(chan, l->ConstantAttenuation);
                OUT_RINGf(chan, l->LinearAttenuation);
                OUT_RINGf(chan, l->QuadraticAttenuation);
 
        } else {
-               BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
+               BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3);
                OUT_RINGp(chan, l->_VP_inf_norm, 3);
 
-               BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
+               BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3);
                OUT_RINGp(chan, l->_h_inf_norm, 3);
        }
 
@@ -216,7 +226,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
 
                nv10_get_spot_coeff(l, k);
 
-               BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+               BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
                OUT_RINGp(chan, k, 7);
        }
 }
@@ -340,7 +350,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
 
        if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
            (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
-               BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
+               BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16);
                OUT_RINGm(chan, m->m);
        }
 
@@ -349,7 +359,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
                int i, j;
 
                BEGIN_RING(chan, kelvin,
-                          NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+                          NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
                for (i = 0; i < 3; i++)
                        for (j = 0; j < 4; j++)
                                OUT_RINGf(chan, m->inv[4*i + j]);
@@ -370,7 +380,7 @@ nv20_emit_projection(struct gl_context *ctx, int emit)
        if (nctx->fallback == HWTNL)
                _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
 
-       BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+       BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16);
        OUT_RINGm(chan, m.m);
 
        _math_matrix_dtr(&m);