#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
#include "r128_context.h"
#include "r128_ioctl.h"
#include "r128_dd.h"
#include "r128_span.h"
#include "r128_tex.h"
#include "r128_tris.h"
-#include "r128_vb.h"
#include "vblank.h"
#include "utils.h"
#include "texmem.h"
+#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef R128_DEBUG
int R128_DEBUG = 0;
static const char * const card_extensions[] =
{
+ "GL_ARB_multisample",
"GL_ARB_multitexture",
+ "GL_ARB_texture_compression",
"GL_ARB_texture_env_add",
"GL_ARB_texture_mirrored_repeat",
+ "GL_EXT_blend_subtract",
"GL_EXT_texture_edge_clamp",
- "GL_EXT_texture_env_add",
- "GL_IBM_texture_mirrored_repeat",
+ "GL_MESA_ycbcr_texture",
+ "GL_NV_blend_square",
"GL_SGIS_generate_mipmap",
- "GL_SGIS_texture_edge_clamp",
NULL
};
{ "2d", DEBUG_VERBOSE_2D },
{ "sync", DEBUG_ALWAYS_SYNC },
{ "api", DEBUG_VERBOSE_API },
+ { "fall", DEBUG_VERBOSE_FALL },
{ NULL, 0 }
};
{
GLcontext *ctx, *shareCtx;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ struct dd_function_table functions;
r128ContextPtr rmesa;
r128ScreenPtr r128scrn;
int i;
if ( !rmesa )
return GL_FALSE;
+ /* Init default driver functions then plug in our Radeon-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions( &functions );
+ r128InitDriverFuncs( &functions );
+ r128InitIoctlFuncs( &functions );
+ r128InitTextureFuncs( &functions );
+
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((r128ContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
- rmesa->glCtx = _mesa_create_context(glVisual, shareCtx, (void *) rmesa, GL_TRUE);
+ rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
+ &functions, (void *) rmesa);
if (!rmesa->glCtx) {
FREE(rmesa);
return GL_FALSE;
r128scrn = rmesa->r128Screen = (r128ScreenPtr)(sPriv->private);
- rmesa->sarea = (R128SAREAPrivPtr)((char *)sPriv->pSAREA +
+ /* Parse configuration files */
+ driParseConfigFiles (&rmesa->optionCache, &r128scrn->optionCache,
+ r128scrn->driScreen->myNum, "r128");
+
+ rmesa->sarea = (drm_r128_sarea_t *)((char *)sPriv->pSAREA +
r128scrn->sarea_priv_offset);
rmesa->CurrentTexObj[0] = NULL;
r128scrn->texSize[i],
12,
R128_NR_TEX_REGIONS,
- rmesa->sarea->texList[i],
- & rmesa->sarea->texAge[i],
- & rmesa->swapped,
+ (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
+ &rmesa->sarea->tex_age[i],
+ &rmesa->swapped,
sizeof( r128TexObj ),
(destroy_texture_object_t *) r128DestroyTexObj );
driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
& rmesa->c_textureSwaps );
}
+ rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
+ "texture_depth");
+ if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ rmesa->texture_depth = ( r128scrn->cpp == 4 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->RenderIndex = -1; /* Impossible value */
rmesa->vert_buf = NULL;
rmesa->num_verts = 0;
+ rmesa->tnl_state = ~0;
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in
*/
ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.MaxTextureCoordUnits = 2;
driCalculateMaxTextureLevels( rmesa->texture_heaps,
rmesa->nr_heaps,
ctx->Const.LineWidthGranularity = 1.0;
#if ENABLE_PERF_BOXES
- rmesa->boxes = (getenv( "LIBGL_PERFORMANCE_BOXES" ) != NULL);
+ rmesa->boxes = driQueryOptionb(&rmesa->optionCache, "performance_boxes");
#endif
/* Initialize the software rasterizer and helper modules.
/* _tnl_destroy_pipeline( ctx ); */
/* _tnl_install_pipeline( ctx, r128_pipeline ); */
- /* Configure swrast to match hardware characteristics:
+ /* Configure swrast and T&L to match hardware characteristics:
*/
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
driInitExtensions( ctx, card_extensions, GL_TRUE );
if (sPriv->drmMinor >= 4)
_mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
- r128InitVB( ctx );
r128InitTriFuncs( ctx );
- r128DDInitDriverFuncs( ctx );
- r128DDInitIoctlFuncs( ctx );
r128DDInitStateFuncs( ctx );
r128DDInitSpanFuncs( ctx );
- r128DDInitTextureFuncs( ctx );
r128DDInitState( rmesa );
- rmesa->do_irqs = (rmesa->r128Screen->irq && !getenv("R128_NO_IRQS"));
-
- rmesa->vblank_flags = (rmesa->do_irqs)
- ? driGetDefaultVBlankFlags() : VBLANK_FLAG_NO_IRQ;
+ rmesa->vblank_flags = (rmesa->r128Screen->irq != 0)
+ ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ;
driContextPriv->driverPrivate = (void *)rmesa;
debug_control );
#endif
+ if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
+ fprintf(stderr, "disabling 3D acceleration\n");
+ FALLBACK(rmesa, R128_FALLBACK_DISABLE, 1);
+ }
+
return GL_TRUE;
}
_ac_DestroyContext( rmesa->glCtx );
_swrast_DestroyContext( rmesa->glCtx );
- r128FreeVB( rmesa->glCtx );
-
/* free the Mesa context */
rmesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(rmesa->glCtx);
*/
int i;
- assert( is_empty_list( & rmesa->swapped ) );
-
for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
driDestroyTextureHeap( rmesa->texture_heaps[ i ] );
rmesa->texture_heaps[ i ] = NULL;
}
+
+ assert( is_empty_list( & rmesa->swapped ) );
}
+ /* free the option cache */
+ driDestroyOptionCache (&rmesa->optionCache);
+
FREE( rmesa );
}
newR128Ctx->dirty = R128_UPLOAD_ALL;
}
+ driDrawableInitVBlank( driDrawPriv, newR128Ctx->vblank_flags );
newR128Ctx->driDrawable = driDrawPriv;
- _mesa_make_current2( newR128Ctx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
-
+ _mesa_make_current( newR128Ctx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
newR128Ctx->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
-
- if ( !newR128Ctx->glCtx->Viewport.Width ) {
- _mesa_set_viewport(newR128Ctx->glCtx, 0, 0,
- driDrawPriv->w, driDrawPriv->h);
- }
} else {
- _mesa_make_current( 0, 0 );
+ _mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;