#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
#include "r128_context.h"
#include "r128_ioctl.h"
#include "r128_dd.h"
#include "vblank.h"
#include "utils.h"
#include "texmem.h"
-
-/* R128 configuration
- */
-#include "xmlpool.h"
-
-const char __driConfigOptions[] =
-DRI_CONF_BEGIN
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
- DRI_CONF_SECTION_END
- DRI_CONF_SECTION_QUALITY
- DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
- DRI_CONF_SECTION_END
-#if ENABLE_PERF_BOXES
- DRI_CONF_SECTION_DEBUG
- DRI_CONF_PERFORMANCE_BOXES(false)
- DRI_CONF_SECTION_END
-#endif
-DRI_CONF_END;
-#if ENABLE_PERF_BOXES
-const GLuint __driNConfigOptions = 3;
-#else
-const GLuint __driNConfigOptions = 2;
-#endif
+#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef R128_DEBUG
int R128_DEBUG = 0;
static const char * const card_extensions[] =
{
+ "GL_ARB_multisample",
"GL_ARB_multitexture",
+ "GL_ARB_texture_compression",
"GL_ARB_texture_env_add",
"GL_ARB_texture_mirrored_repeat",
"GL_EXT_texture_edge_clamp",
- "GL_EXT_texture_env_add",
- "GL_IBM_texture_mirrored_repeat",
+ "GL_MESA_ycbcr_texture",
"GL_SGIS_generate_mipmap",
- "GL_SGIS_texture_edge_clamp",
NULL
};
{
GLcontext *ctx, *shareCtx;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ struct dd_function_table functions;
r128ContextPtr rmesa;
r128ScreenPtr r128scrn;
int i;
if ( !rmesa )
return GL_FALSE;
+ /* Init default driver functions then plug in our Radeon-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions( &functions );
+ r128InitDriverFuncs( &functions );
+ r128InitIoctlFuncs( &functions );
+ r128InitTextureFuncs( &functions );
+
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((r128ContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
- rmesa->glCtx = _mesa_create_context(glVisual, shareCtx, (void *) rmesa, GL_TRUE);
+ rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
+ &functions, (void *) rmesa);
if (!rmesa->glCtx) {
FREE(rmesa);
return GL_FALSE;
*/
ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.MaxTextureCoordUnits = 2;
driCalculateMaxTextureLevels( rmesa->texture_heaps,
rmesa->nr_heaps,
r128InitVB( ctx );
r128InitTriFuncs( ctx );
- r128DDInitDriverFuncs( ctx );
- r128DDInitIoctlFuncs( ctx );
r128DDInitStateFuncs( ctx );
r128DDInitSpanFuncs( ctx );
- r128DDInitTextureFuncs( ctx );
r128DDInitState( rmesa );
+ driInitTextureObjects( ctx, & rmesa->swapped,
+ DRI_TEXMGR_DO_TEXTURE_1D
+ | DRI_TEXMGR_DO_TEXTURE_2D );
+
rmesa->vblank_flags = (rmesa->r128Screen->irq != 0)
? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ;