struct r128_context {
- GLcontext *glCtx; /* Mesa context */
+ struct gl_context *glCtx; /* Mesa context */
/* Driver and hardware state management
*/
extern GLboolean r128CreateContext( gl_api api,
- const __GLcontextModes *glVisual,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate );