* Buffer clear
*/
-static void r128Clear( GLcontext *ctx, GLbitfield mask, GLboolean allFoo,
- GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo )
+static void r128Clear( GLcontext *ctx, GLbitfield mask )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->driDrawable;
}
if ( mask )
- _swrast_Clear( ctx, mask, 0, 0, 0, 0, 0 );
+ _swrast_Clear( ctx, mask );
}