#include "r128_tex.h"
#include "r128_texobj.h"
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "imports.h"
-#include "colormac.h"
-#include "texobj.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/texobj.h"
#include "xmlpool.h"
case GL_TEXTURE_LOD_BIAS:
{
- u_int32_t t = rmesa->setup.tex_cntl_c;
+ uint32_t t = rmesa->setup.tex_cntl_c;
GLint bias;
- u_int32_t b;
+ uint32_t b;
/* GTH: This isn't exactly correct, but gives good results up to a
* certain point. It is better than completely ignoring the LOD
bias = 127;
}
- b = (u_int32_t)bias & 0xff;
+ b = (uint32_t)bias & 0xff;
t &= ~R128_LOD_BIAS_MASK;
t |= (b << R128_LOD_BIAS_SHIFT);