-/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */
+/* -*- c-basic-offset: 3 -*- */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
*
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
_swsetup_Translate( ctx, v0, &v[0] );
_swsetup_Translate( ctx, v1, &v[1] );
_swsetup_Translate( ctx, v2, &v[2] );
- /* XXX: SpanRenderStart */
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
/**********************************************************************/
#define POINT_FALLBACK (DD_POINT_SMOOTH)
-#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
+#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
}
}
+static void r128SetupAntialias( GLcontext *ctx, GLenum prim )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+
+ GLuint currAA, wantAA;
+
+ currAA = (rmesa->setup.pm4_vc_fpu_setup & R128_EDGE_ANTIALIAS) != 0;
+ if( prim >= GL_TRIANGLES )
+ wantAA = ctx->Polygon.SmoothFlag;
+ else if( prim >= GL_LINES )
+ wantAA = ctx->Line.SmoothFlag;
+ else
+ wantAA = 0;
+
+ if( wantAA != currAA )
+ {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.pm4_vc_fpu_setup ^= R128_EDGE_ANTIALIAS;
+ rmesa->dirty |= R128_UPLOAD_SETUP;
+ }
+}
+
static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint hw = hw_prim[prim];
rmesa->render_primitive = prim;
+
+ r128SetupAntialias( ctx, prim );
+
if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
r128RasterPrimitive( ctx, hw );
r128ContextPtr rmesa = R128_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
GLuint vc_frmt = 0;
GLboolean fallback_projtex = GL_FALSE;
GLuint offset = 0;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+
/* Important: */
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
rmesa->vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if ( index & _TNL_BITS_TEX_ANY )
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 );
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ))
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 4 );
else
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 3 );
rmesa->coloroffset = offset;
#if MESA_LITTLE_ENDIAN
R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
#endif
- if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
+ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
#if MESA_LITTLE_ENDIAN
- if ( index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->specoffset = offset;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
} else
EMIT_PAD( 3 );
- if (index & _TNL_BIT_FOG)
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
1 );
else
EMIT_PAD( 1 );
#else
- if (index & _TNL_BIT_FOG)
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
1 );
else
EMIT_PAD( 1 );
- if ( index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
#endif
}
- if ( index & _TNL_BIT_TEX(rmesa->tmu_source[0]) ) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[0]) )) {
if ( VB->TexCoordPtr[rmesa->tmu_source[0]]->size > 2 )
fallback_projtex = GL_TRUE;
EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
}
- if ( index & _TNL_BIT_TEX(rmesa->tmu_source[1]) ) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(rmesa->tmu_source[1]) )) {
if ( VB->TexCoordPtr[rmesa->tmu_source[1]]->size > 2 )
fallback_projtex = GL_TRUE;
EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
/* Only need to change the vertex emit code if there has been a
* statechange to a TNL index.
*/
- if ( index != rmesa->tnl_state ) {
+ if (!RENDERINPUTS_EQUAL( index_bitset, rmesa->tnl_state_bitset )) {
FLUSH_BATCH( rmesa );
rmesa->dirty |= R128_UPLOAD_CONTEXT;
"glRenderMode(selection or feedback)",
"glLogicOp (mode != GL_COPY)",
"GL_SEPARATE_SPECULAR_COLOR",
- "glBlendEquation",
- "glBlendFunc(mode != ADD)",
+ "glBlendEquation(mode != ADD)",
+ "glBlendFunc",
"Projective texture",
"Rasterization disable",
};
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
(6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
rmesa->verts = (char *)tnl->clipspace.vertex_buf;
- rmesa->tnl_state = -1;
+ RENDERINPUTS_ONES( rmesa->tnl_state_bitset );
rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
}