copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
- GLuint vertex_stride_shift;
GLuint vertex_format;
} setup_tab[R128_MAX_SETUP];
#define GET_TEXSOURCE(n) rmesa->tmu_source[n]
#define GET_VERTEX_FORMAT() rmesa->vertex_format
#define GET_VERTEX_STORE() rmesa->verts
-#define GET_VERTEX_STRIDE_SHIFT() rmesa->vertex_stride_shift
+#define GET_VERTEX_SIZE() rmesa->vertex_size * sizeof(GLuint)
#define INVALIDATE_STORED_VERTICES()
-#define GET_UBYTE_COLOR_STORE() &rmesa->UbyteColor
-#define GET_UBYTE_SPEC_COLOR_STORE() &rmesa->UbyteSecondaryColor
#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define PTEX_FALLBACK() FALLBACK(R128_CONTEXT(ctx), R128_FALLBACK_TEXTURE, 1)
-#define IMPORT_FLOAT_COLORS r128_import_float_colors
-#define IMPORT_FLOAT_SPEC_COLORS r128_import_float_spec_colors
-
#define INTERP_VERTEX setup_tab[rmesa->SetupIndex].interp
#define COPY_PV_VERTEX setup_tab[rmesa->SetupIndex].copy_pv
GLuint newinputs )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
- GLubyte *v = ((GLubyte *)rmesa->verts + (start<<rmesa->vertex_stride_shift));
- GLuint stride = 1<<rmesa->vertex_stride_shift;
+ GLuint stride = rmesa->vertex_size * sizeof(int);
+ GLubyte *v = ((GLubyte *)rmesa->verts + (start * stride));
newinputs |= rmesa->SetupNewInputs;
rmesa->SetupNewInputs = 0;
FLUSH_BATCH(rmesa);
rmesa->vertex_format = setup_tab[ind].vertex_format;
rmesa->vertex_size = setup_tab[ind].vertex_size;
- rmesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
}
}
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint vertex_size = rmesa->vertex_size * 4;
GLuint bufsz = (count-start) * vertex_size;
- CARD32 *dest;
+ int32_t *dest;
rmesa->vertex_low = (rmesa->vertex_low + 63) & ~63; /* alignment */
rmesa->vertex_last_prim = rmesa->vertex_low;
ALIGN_FREE(rmesa->verts);
rmesa->verts = 0;
}
-
-
- if (rmesa->UbyteSecondaryColor.Ptr) {
- ALIGN_FREE(rmesa->UbyteSecondaryColor.Ptr);
- rmesa->UbyteSecondaryColor.Ptr = 0;
- }
-
- if (rmesa->UbyteColor.Ptr) {
- ALIGN_FREE(rmesa->UbyteColor.Ptr);
- rmesa->UbyteColor.Ptr = 0;
- }
}