* texture object data.
*/
int i;
-
- assert( is_empty_list( & rmesa->swapped ) );
+
+ /* this assert is wrong. The default textures are always on swap list
+ assert( is_empty_list( & rmesa->swapped ) ); */
for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
driDestroyTextureHeap( rmesa->texture_heaps[ i ] );