i965/fs: Add a little whitespace between shader dumping debug.
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
index 17e4d8962eac59cbeb411038f62b7e8422edf295..657902fcaa78e5175a1fbb7cbba735fbb117ab24 100644 (file)
@@ -637,7 +637,8 @@ struct r200_context {
 
 
 extern void r200DestroyContext( __DRIcontext *driContextPriv );
-extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
+extern GLboolean r200CreateContext( gl_api api,
+                                   const struct gl_config *glVisual,
                                    __DRIcontext *driContextPriv,
                                    void *sharedContextPrivate);
 extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
@@ -645,6 +646,8 @@ extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
                                  __DRIdrawable *driReadPriv );
 extern GLboolean r200UnbindContext( __DRIcontext *driContextPriv );
 
+extern void r200_init_texcopy_functions(struct dd_function_table *table);
+
 /* ================================================================
  * Debugging:
  */