i965/fs: Add a little whitespace between shader dumping debug.
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
index 246f98c6dc5031818bc35e2328164366e51b1a02..657902fcaa78e5175a1fbb7cbba735fbb117ab24 100644 (file)
@@ -636,14 +636,17 @@ struct r200_context {
 #define R200_CONTEXT(ctx)              ((r200ContextPtr)(ctx->DriverCtx))
 
 
-extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
-extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
-                                   __DRIcontextPrivate *driContextPriv,
+extern void r200DestroyContext( __DRIcontext *driContextPriv );
+extern GLboolean r200CreateContext( gl_api api,
+                                   const struct gl_config *glVisual,
+                                   __DRIcontext *driContextPriv,
                                    void *sharedContextPrivate);
-extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
-                                 __DRIdrawablePrivate *driDrawPriv,
-                                 __DRIdrawablePrivate *driReadPriv );
-extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
+extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
+                                 __DRIdrawable *driDrawPriv,
+                                 __DRIdrawable *driReadPriv );
+extern GLboolean r200UnbindContext( __DRIcontext *driContextPriv );
+
+extern void r200_init_texcopy_functions(struct dd_function_table *table);
 
 /* ================================================================
  * Debugging: