extern void r200DestroyContext( __DRIcontext *driContextPriv );
-extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
+extern GLboolean r200CreateContext( gl_api api,
+ const struct gl_config *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,