GLint last_offset;
GLuint hw_primitive;
- struct r200_dma_region *aos_components[8];
+/* FIXME: what's the maximum number of components? */
+ struct r200_dma_region *aos_components[11];
GLuint nr_aos_components;
GLuint *Elts;
GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
+ GLuint TexMatEnabled;
GLuint TexMatCompSel;
GLuint TexGenEnabled;
GLuint TexGenCompSel;