radeon/r200/r300: set the texture depth correctly for DRI2
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
index f7bad2a2414128d57459690b7d75ca8ef235f1c1..fcbe725d6fc9cbf20ea0575f4e7cf5597ceb9e1d 100644 (file)
@@ -621,21 +621,6 @@ struct r200_context {
    GLboolean texmicrotile;
 
   struct ati_fragment_shader *afs_loaded;
-
-  struct {
-      struct gl_fragment_program *bitmap_fp;
-      struct gl_vertex_program *passthrough_vp;
-
-      struct gl_fragment_program *saved_fp;
-      GLboolean saved_fp_enable;
-      struct gl_vertex_program *saved_vp;
-      GLboolean saved_vp_enable;
-
-      GLint saved_vp_x, saved_vp_y;
-      GLsizei saved_vp_width, saved_vp_height;
-      GLenum saved_matrix_mode;
-   } meta;
-
 };
 
 #define R200_CONTEXT(ctx)              ((r200ContextPtr)(ctx->DriverCtx))