#error This driver requires a newer libdrm to compile
#endif
-#include "common_context.h"
+#include "radeon_screen.h"
+#include "radeon_common.h"
+
+#include "radeon_lock.h"
struct r200_context;
typedef struct r200_context r200ContextRec;
typedef struct r200_context *r200ContextPtr;
-#include "r200_lock.h"
-#include "radeon_screen.h"
#include "main/mm.h"
-typedef void (*r200_tri_func)( r200ContextPtr,
- radeonVertex *,
- radeonVertex *,
- radeonVertex * );
-
-typedef void (*r200_line_func)( r200ContextPtr,
- radeonVertex *,
- radeonVertex * );
-
-typedef void (*r200_point_func)( r200ContextPtr,
- radeonVertex * );
-
-
struct r200_vertex_program {
struct gl_vertex_program mesa_program; /* Must be first */
int translated;
};
-struct r200_state_atom {
- struct r200_state_atom *next, *prev;
- const char *name; /* for debug */
- int cmd_size; /* size in bytes */
- GLuint is_tcl;
- GLuint idx;
- int *cmd; /* one or more cmd's */
- int *lastcmd; /* one or more cmd's */
- GLboolean dirty;
- GLboolean (*check)( GLcontext *, int ); /* is this state active? */
-};
-
/* Trying to keep these relatively short as the variables are becoming
* extravagently long. Drop the driver name prefix off the front of
* everything - I think we know which driver we're in by now, and keep the
struct r200_hw_state {
- /* Head of the linked list of state atoms. */
- struct r200_state_atom atomlist;
-
/* Hardware state, stored as cmdbuf commands:
* -- Need to doublebuffer for
* - reviving state after loss of context
* - eliding noop statechange loops? (except line stipple count)
*/
- struct r200_state_atom ctx;
- struct r200_state_atom set;
- struct r200_state_atom vte;
- struct r200_state_atom lin;
- struct r200_state_atom msk;
- struct r200_state_atom vpt;
- struct r200_state_atom vap;
- struct r200_state_atom vtx;
- struct r200_state_atom tcl;
- struct r200_state_atom msl;
- struct r200_state_atom tcg;
- struct r200_state_atom msc;
- struct r200_state_atom cst;
- struct r200_state_atom tam;
- struct r200_state_atom tf;
- struct r200_state_atom tex[6];
- struct r200_state_atom cube[6];
- struct r200_state_atom zbs;
- struct r200_state_atom mtl[2];
- struct r200_state_atom mat[9];
- struct r200_state_atom lit[8]; /* includes vec, scl commands */
- struct r200_state_atom ucp[6];
- struct r200_state_atom pix[6]; /* pixshader stages */
- struct r200_state_atom eye; /* eye pos */
- struct r200_state_atom grd; /* guard band clipping */
- struct r200_state_atom fog;
- struct r200_state_atom glt;
- struct r200_state_atom prf;
- struct r200_state_atom afs[2];
- struct r200_state_atom pvs;
- struct r200_state_atom vpi[2];
- struct r200_state_atom vpp[2];
- struct r200_state_atom atf;
- struct r200_state_atom spr;
- struct r200_state_atom ptp;
-
- int max_state_size; /* Number of bytes necessary for a full state emit. */
- GLboolean is_dirty, all_dirty;
+ struct radeon_state_atom ctx;
+ struct radeon_state_atom set;
+ struct radeon_state_atom vte;
+ struct radeon_state_atom lin;
+ struct radeon_state_atom msk;
+ struct radeon_state_atom vpt;
+ struct radeon_state_atom vap;
+ struct radeon_state_atom vtx;
+ struct radeon_state_atom tcl;
+ struct radeon_state_atom msl;
+ struct radeon_state_atom tcg;
+ struct radeon_state_atom msc;
+ struct radeon_state_atom cst;
+ struct radeon_state_atom tam;
+ struct radeon_state_atom tf;
+ struct radeon_state_atom tex[6];
+ struct radeon_state_atom cube[6];
+ struct radeon_state_atom zbs;
+ struct radeon_state_atom mtl[2];
+ struct radeon_state_atom mat[9];
+ struct radeon_state_atom lit[8]; /* includes vec, scl commands */
+ struct radeon_state_atom ucp[6];
+ struct radeon_state_atom pix[6]; /* pixshader stages */
+ struct radeon_state_atom eye; /* eye pos */
+ struct radeon_state_atom grd; /* guard band clipping */
+ struct radeon_state_atom fog;
+ struct radeon_state_atom glt;
+ struct radeon_state_atom prf;
+ struct radeon_state_atom afs[2];
+ struct radeon_state_atom pvs;
+ struct radeon_state_atom vpi[2];
+ struct radeon_state_atom vpp[2];
+ struct radeon_state_atom atf;
+ struct radeon_state_atom spr;
+ struct radeon_state_atom ptp;
};
struct r200_state {
/* Derived state for internal purposes:
*/
- struct radeon_colorbuffer_state color;
- struct radeon_depthbuffer_state depth;
-#if 00
- struct r200_pixel_state pixel;
-#endif
- struct radeon_scissor_state scissor;
- struct radeon_stencilbuffer_state stencil;
struct radeon_stipple_state stipple;
struct r200_texture_state texture;
GLuint envneeded;
};
-#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
- (rvb)->address - rmesa->dma.buf0_address + \
- (rvb)->start)
-
-struct r200_dri_mirror {
- __DRIcontextPrivate *context; /* DRI context */
- __DRIscreenPrivate *screen; /* DRI screen */
- __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
- __DRIdrawablePrivate *readable; /* DRI readable bound to this ctx */
-
- drm_context_t hwContext;
- drm_hw_lock_t *hwLock;
- int fd;
- int drmMinor;
-};
-
-
#define R200_CMD_BUF_SZ (16*1024)
-struct r200_store {
- GLuint statenr;
- GLuint primnr;
- char cmd_buf[R200_CMD_BUF_SZ];
- int cmd_used;
- int elts_start;
-};
-
-
+#define R200_ELT_BUF_SZ (16*1024)
/* r200_tcl.c
*/
struct r200_tcl_info {
GLuint hw_primitive;
/* hw can handle 12 components max */
- struct radeon_dma_region *aos_components[12];
+ struct radeon_aos aos[12];
GLuint nr_aos_components;
GLuint *Elts;
- struct radeon_dma_region indexed_verts;
- struct radeon_dma_region vertex_data[15];
+ struct radeon_bo *elt_dma_bo;
+ int elt_dma_offset; /** Offset into this buffer object, in bytes */
+ int elt_used;
+
};
/* r200_swtcl.c
*/
struct r200_swtcl_info {
- GLuint RenderIndex;
-
- /**
- * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
- * installed in the Mesa state vector.
- */
- GLuint vertex_size;
-
- /**
- * Attributes instructing the Mesa TCL pipeline where / how to put vertex
- * data in the hardware buffer.
- */
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
-
- /**
- * Number of elements of \c ::vertex_attrs that are actually used.
- */
- GLuint vertex_attr_count;
- /**
- * Cached pointer to the buffer where Mesa will store vertex data.
- */
- GLubyte *verts;
- /* Fallback rasterization functions
- */
- r200_point_func draw_point;
- r200_line_func draw_line;
- r200_tri_func draw_tri;
-
- GLuint hw_primitive;
- GLenum render_primitive;
- GLuint numverts;
+ radeon_point_func draw_point;
+ radeon_line_func draw_line;
+ radeon_tri_func draw_tri;
/**
* Offset of the 4UB color data within a hardware (swtcl) vertex.
* Should Mesa project vertex data or will the hardware do it?
*/
GLboolean needproj;
-
- struct radeon_dma_region indexed_verts;
};
#define R200_MAX_VERTEX_SIZE ((3*6)+11)
-
struct r200_context {
- GLcontext *glCtx; /* Mesa context */
+ struct radeon_context radeon;
/* Driver and hardware state management
*/
struct r200_state state;
struct r200_vertex_program *curr_vp_hw;
- /* Texture object bookkeeping
- */
- unsigned nr_heaps;
- driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
- driTextureObject swapped;
- int texture_depth;
- float initialMaxAnisotropy;
-
- /* Rasterization and vertex state:
- */
- GLuint TclFallback;
- GLuint Fallback;
- GLuint NewGLState;
- DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
-
/* Vertex buffers
*/
struct radeon_ioctl ioctl;
- struct radeon_dma dma;
- struct r200_store store;
- /* A full state emit as of the first state emit in the main store, in case
- * the context is lost.
- */
- struct r200_store backup_store;
-
- /* Page flipping
- */
- GLuint doPageFlip;
-
- /* Busy waiting
- */
- GLuint do_usleeps;
- GLuint do_irqs;
- GLuint irqsEmitted;
- drm_radeon_irq_wait_t iw;
+ struct radeon_store store;
/* Clientdata textures;
*/
GLuint prefer_gart_client_texturing;
- /* Drawable, cliprect and scissor information
- */
- GLuint numClipRects; /* Cliprects for the draw buffer */
- drm_clip_rect_t *pClipRects;
- unsigned int lastStamp;
- GLboolean lost_context;
- GLboolean save_on_next_emit;
- radeonScreenPtr r200Screen; /* Screen private DRI data */
- drm_radeon_sarea_t *sarea; /* Private SAREA data */
-
/* TCL stuff
*/
GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
GLuint TexGenCompSel;
GLmatrix tmpmat;
- /* buffer swap
- */
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
-
-
/* r200_tcl.c
*/
struct r200_tcl_info tcl;
*/
struct r200_swtcl_info swtcl;
- /* Mirrors of some DRI state
- */
- struct r200_dri_mirror dri;
-
- /* Configuration cache
- */
- driOptionCache optionCache;
-
GLboolean using_hyperz;
GLboolean texmicrotile;
extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate);
-extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
-extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
- int x, int y, int w, int h );
extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
/* ================================================================
* Debugging:
*/
-#define DO_DEBUG 1
-#if DO_DEBUG
-extern int R200_DEBUG;
-#else
-#define R200_DEBUG 0
-#endif
+#define R200_DEBUG RADEON_DEBUG
+
-#define DEBUG_TEXTURE 0x001
-#define DEBUG_STATE 0x002
-#define DEBUG_IOCTL 0x004
-#define DEBUG_PRIMS 0x008
-#define DEBUG_VERTS 0x010
-#define DEBUG_FALLBACKS 0x020
-#define DEBUG_VFMT 0x040
-#define DEBUG_CODEGEN 0x080
-#define DEBUG_VERBOSE 0x100
-#define DEBUG_DRI 0x200
-#define DEBUG_DMA 0x400
-#define DEBUG_SANITY 0x800
-#define DEBUG_SYNC 0x1000
-#define DEBUG_PIXEL 0x2000
-#define DEBUG_MEMORY 0x4000
#endif /* __R200_CONTEXT_H__ */