#ifndef __R200_LOCK_H__
#define __R200_LOCK_H__
-#ifdef GLX_DIRECT_RENDERING
-
extern void r200GetLock( r200ContextPtr rmesa, GLuint flags );
/* Turn DEBUG_LOCKING on to find locking conflicts.
DEBUG_LOCK(); \
} while (0)
-/* Unlock the hardware. We must assume that state has been lost when we unlock,
- * because when we next grab the lock (to emit an accumulated cmdbuf), we don't
- * have the information to recreate the context state as of the last unlock in
- * in the case that we did lose the context state.
- *
- * The alternative to this would be to copy out the state on unlock
- * (approximately) and if we did lose the context, dispatch a cmdbuf to reset
- * the state to that old copy before continuing with the accumulated command
- * buffer.
- */
#define UNLOCK_HARDWARE( rmesa ) \
do { \
DRM_UNLOCK( rmesa->dri.fd, \
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
- rmesa->lost_context = GL_TRUE; \
} while (0)
-#endif
#endif /* __R200_LOCK_H__ */