* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
-#include "colormac.h"
#include "r200_context.h"
#include "r200_ioctl.h"
/* 16-bit depth buffer functions
*/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + r200_mba_z16( drb, _x + xo, _y + yo )) = d;
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
+#define VALUE_TYPE GLuint
#define WRITE_DEPTH( _x, _y, d ) \
do { \
{
int p;
driRenderbuffer *drb =
- (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0][0];
+ (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0];
volatile int *buf =
(volatile int *)(rmesa->dri.screen->pFB + drb->offset);
p = *buf;