/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/light.h"
#include "main/framebuffer.h"
+#include "main/fbobject.h"
+#include "main/stencil.h"
+#include "main/viewport.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
default:
fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB );
+ __func__, __LINE__, ctx->Color.Blend[0].EquationRGB );
return;
}
default:
fprintf( stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA );
+ __func__, __LINE__, ctx->Color.Blend[0].EquationA );
return;
}
static void r200FrontFace( struct gl_context *ctx, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int cull_face = (mode == GL_CW) ? R200_FFACE_CULL_CW : R200_FFACE_CULL_CCW;
R200_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_FFACE_CULL_DIR_MASK;
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_CULL_FRONT_IS_CCW;
/* Winding is inverted when rendering to FBO */
- if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
- mode = (mode == GL_CW) ? GL_CCW : GL_CW;
+ if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
+ cull_face = (mode == GL_CCW) ? R200_FFACE_CULL_CW : R200_FFACE_CULL_CCW;
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= cull_face;
- switch ( mode ) {
- case GL_CW:
- rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_FFACE_CULL_CW;
- break;
- case GL_CCW:
- rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_FFACE_CULL_CCW;
+ if ( mode == GL_CCW )
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= R200_CULL_FRONT_IS_CCW;
- break;
- }
}
/* =============================================================
*/
static void r200PolygonOffset( struct gl_context *ctx,
- GLfloat factor, GLfloat units )
+ GLfloat factor, GLfloat units, GLfloat clamp )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
/* factor *= 2; */
/* constant *= 2; */
-/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
+/* fprintf(stderr, "%s f:%f u:%f\n", __func__, factor, constant); */
R200_STATECHANGE( rmesa, zbs );
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
static void r200PolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
+ GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL);
/* Can't generally do unfilled via tcl, but some good special
* cases work.
*/
- TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, flag);
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, unfilled);
if (rmesa->radeon.TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
{
struct gl_light *l = &ctx->Light.Light[p];
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
+/* fprintf(stderr, "%s\n", __func__); */
if (l->Enabled) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
(0xf << R200_BACK_SPECULAR_SOURCE_SHIFT));
if (ctx->Light.ColorMaterialEnabled) {
- GLuint mask = ctx->Light.ColorMaterialBitmask;
+ GLuint mask = ctx->Light._ColorMaterialBitmask;
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
/* Might be possible and faster to update everything unconditionally? */
if (ctx->Light.ColorMaterialEnabled)
- mask &= ~ctx->Light.ColorMaterialBitmask;
+ mask &= ~ctx->Light._ColorMaterialBitmask;
if (R200_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ fprintf(stderr, "%s\n", __func__);
if (mask & MAT_BIT_FRONT_EMISSION) {
fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
GLint ref, GLuint mask )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R200_STENCIL_REF_SHIFT) |
+ GLuint refmask = ((_mesa_get_stencil_ref(ctx, 0) << R200_STENCIL_REF_SHIFT) |
((ctx->Stencil.ValueMask[0] & 0xff) << R200_STENCIL_MASK_SHIFT));
R200_STATECHANGE( rmesa, ctx );
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
- const GLboolean render_to_fbo = (ctx->DrawBuffer ? (ctx->DrawBuffer->Name != 0) : 0);
- const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
+ float scale[3], translate[3];
GLfloat y_scale, y_bias;
if (render_to_fbo) {
y_bias = yoffset;
}
- float_ui32_type sx = { v[MAT_SX] };
- float_ui32_type tx = { v[MAT_TX] + xoffset };
- float_ui32_type sy = { v[MAT_SY] * y_scale };
- float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
- float_ui32_type sz = { v[MAT_SZ] * depthScale };
- float_ui32_type tz = { v[MAT_TZ] * depthScale };
+ _mesa_get_viewport_xform(ctx, 0, scale, translate);
+ float_ui32_type sx = { scale[0] };
+ float_ui32_type sy = { scale[1] * y_scale };
+ float_ui32_type sz = { scale[2] };
+ float_ui32_type tx = { translate[0] + xoffset };
+ float_ui32_type ty = { (translate[1] * y_scale) + y_bias };
+ float_ui32_type tz = { translate[2] };
R200_STATECHANGE( rmesa, vpt );
}
-static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height )
+static void r200Viewport(struct gl_context *ctx)
{
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
*/
r200UpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
-static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
- GLclampd farval )
+static void r200DepthRange(struct gl_context *ctx)
{
r200UpdateWindow( ctx );
}
-void r200UpdateViewportOffset( struct gl_context *ctx )
-{
- r200ContextPtr rmesa = R200_CONTEXT(ctx);
- __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
- GLfloat xoffset = (GLfloat)0;
- GLfloat yoffset = (GLfloat)dPriv->h;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
-
- float_ui32_type tx;
- float_ui32_type ty;
-
- tx.f = v[MAT_TX] + xoffset;
- ty.f = (- v[MAT_TY]) + yoffset;
-
- if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
- {
- /* Note: this should also modify whatever data the context reset
- * code uses...
- */
- R200_STATECHANGE( rmesa, vpt );
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
-
- /* update polygon stipple x/y screen offset */
- {
- GLuint stx, sty;
- GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
-
- m &= ~(R200_STIPPLE_X_OFFSET_MASK |
- R200_STIPPLE_Y_OFFSET_MASK);
-
- /* add magic offsets, then invert */
- stx = 31 - ((-1) & R200_STIPPLE_COORD_MASK);
- sty = 31 - ((dPriv->h - 1)
- & R200_STIPPLE_COORD_MASK);
-
- m |= ((stx << R200_STIPPLE_X_OFFSET_SHIFT) |
- (sty << R200_STIPPLE_Y_OFFSET_SHIFT));
-
- if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
- R200_STATECHANGE( rmesa, msc );
- rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
- }
- }
- }
-
- radeonUpdateScissor( ctx );
-}
-
-
-
/* =============================================================
* Miscellaneous
*/
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
- ASSERT( rop < 16 );
+ assert( rop < 16 );
R200_STATECHANGE( rmesa, msk );
rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = r200_rop_tab[rop];
GLuint p, flag;
if ( R200_DEBUG & RADEON_STATE )
- fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( cap ),
+ fprintf( stderr, "%s( %s = %s )\n", __func__,
+ _mesa_enum_to_string( cap ),
state ? "GL_TRUE" : "GL_FALSE" );
switch ( cap ) {
GLboolean tmp;
if (R200_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ fprintf(stderr, "%s %d BEFORE %x\n", __func__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
if (ctx->_NeedEyeCoords)
}
if (R200_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ fprintf(stderr, "%s %d AFTER %x\n", __func__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
}
int unit;
if (R200_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s before COMPSEL: %x\n", __FUNCTION__,
+ fprintf(stderr, "%s before COMPSEL: %x\n", __func__,
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]);
rmesa->TexMatEnabled = 0;
rmesa->TexMatCompSel = 0;
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (!ctx->Texture.Unit[unit]._ReallyEnabled)
+ if (!ctx->Texture.Unit[unit]._Current)
continue;
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
}
}
-static GLboolean r200ValidateBuffers(struct gl_context *ctx)
+GLboolean r200ValidateBuffers(struct gl_context *ctx)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
int i, ret;
if (RADEON_DEBUG & RADEON_IOCTL)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ fprintf(stderr, "%s\n", __func__);
radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
rrb = radeon_get_colorbuffer(&rmesa->radeon);
0, RADEON_GEM_DOMAIN_VRAM);
}
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ++i) {
radeonTexObj *t;
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
+ if (!ctx->Texture.Unit[i]._Current)
continue;
t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
GLuint new_state = rmesa->radeon.NewGLState;
if (new_state & _NEW_BUFFERS) {
- _mesa_update_framebuffer(ctx);
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
- _mesa_update_draw_buffer_bounds(ctx);
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
R200_STATECHANGE(rmesa, ctx);
}
GLboolean has_material;
if (0)
- fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
+ fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState);
/* Validate state:
*/