#define CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx, int idx ) \
{ \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
(void) idx; \
+ (void) rmesa; \
return FLAG; \
}
CHECK( always, GL_TRUE )
CHECK( never, GL_FALSE )
CHECK( tex_any, ctx->Texture._EnabledUnits )
-CHECK( tex_pair, (ctx->Texture.Unit[idx]._ReallyEnabled | ctx->Texture.Unit[idx & ~1]._ReallyEnabled))
-CHECK( tex, ctx->Texture.Unit[idx]._ReallyEnabled )
-CHECK( tex_cube, ctx->Texture.Unit[idx]._ReallyEnabled & TEXTURE_CUBE_BIT)
+CHECK( tf, (ctx->Texture._EnabledUnits && !ctx->ATIFragmentShader._Enabled) );
+CHECK( tex_pair, (rmesa->state.texture.unit[idx].unitneeded | rmesa->state.texture.unit[idx & ~1].unitneeded) )
+CHECK( tex, rmesa->state.texture.unit[idx].unitneeded )
+CHECK( pix_zero, !ctx->ATIFragmentShader._Enabled )
+CHECK( texenv, (rmesa->state.envneeded & (1 << idx) && !ctx->ATIFragmentShader._Enabled) )
+CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)) )
+CHECK( afs, ctx->ATIFragmentShader._Enabled )
+CHECK( tex_cube, rmesa->state.texture.unit[idx].unitneeded & TEXTURE_CUBE_BIT )
CHECK( fog, ctx->Fog.Enabled )
TCL_CHECK( tcl, GL_TRUE )
-TCL_CHECK( tcl_tex, ctx->Texture.Unit[idx]._ReallyEnabled )
+TCL_CHECK( tcl_tex, rmesa->state.texture.unit[idx].unitneeded )
TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
TCL_CHECK( tcl_light, ctx->Light.Enabled && ctx->Light.Light[idx].Enabled )
TCL_CHECK( tcl_ucp, (ctx->Transform.ClipPlanesEnabled & (1 << idx)) )
{
GLcontext *ctx = rmesa->glCtx;
GLuint color_fmt, depth_fmt, i;
+ GLint drawPitch, drawOffset;
switch ( rmesa->r200Screen->cpp ) {
case 2:
switch ( ctx->Visual.depthBits ) {
case 16:
+ rmesa->state.depth.clear = 0x0000ffff;
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
rmesa->state.stencil.clear = 0x00000000;
break;
case 24:
+ rmesa->state.depth.clear = 0x00ffffff;
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
- rmesa->state.stencil.clear = 0xff000000;
+ rmesa->state.stencil.clear = 0xffff0000;
break;
default:
fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
rmesa->Fallback = 0;
+ if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
+ drawOffset = rmesa->r200Screen->backOffset;
+ drawPitch = rmesa->r200Screen->backPitch;
+ } else {
+ drawOffset = rmesa->r200Screen->frontOffset;
+ drawPitch = rmesa->r200Screen->frontPitch;
+ }
+#if 000
if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
+#endif
rmesa->hw.max_state_size = 0;
rmesa->hw.ATOM.dirty = GL_FALSE; \
rmesa->hw.max_state_size += SZ * sizeof(int); \
} while (0)
-
-
+
+
/* Allocate state buffers:
*/
if (rmesa->r200Screen->drmSupportsBlendColor)
ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
ALLOC_STATE( cst, always, CST_STATE_SIZE, "CST/constant", 0 );
ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
- ALLOC_STATE( tf, tex_any, TF_STATE_SIZE, "TF/tfactor", 0 );
- if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
- /* make sure texture units 0/1 are emitted pair-wise for r200 t0 hang workaround */
- ALLOC_STATE( tex[0], tex_pair, TEX_STATE_SIZE, "TEX/tex-0", 0 );
- ALLOC_STATE( tex[1], tex_pair, TEX_STATE_SIZE, "TEX/tex-1", 1 );
- ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 );
+ ALLOC_STATE( tf, tf, TF_STATE_SIZE, "TF/tfactor", 0 );
+ if (rmesa->r200Screen->drmSupportsFragShader) {
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
+ /* make sure texture units 0/1 are emitted pair-wise for r200 t0 hang workaround */
+ ALLOC_STATE( tex[0], tex_pair, TEX_STATE_SIZE_NEWDRM, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex_pair, TEX_STATE_SIZE_NEWDRM, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ else {
+ ALLOC_STATE( tex[0], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, never, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ ALLOC_STATE( tex[2], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-2", 2 );
+ ALLOC_STATE( tex[3], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-3", 3 );
+ ALLOC_STATE( tex[4], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-4", 4 );
+ ALLOC_STATE( tex[5], tex, TEX_STATE_SIZE_NEWDRM, "TEX/tex-5", 5 );
+ ALLOC_STATE( atf, afs, ATF_STATE_SIZE, "ATF/tfactor", 0 );
+ ALLOC_STATE( afs[0], afs_pass1, AFS_STATE_SIZE, "AFS/afsinst-0", 0 );
+ ALLOC_STATE( afs[1], afs, AFS_STATE_SIZE, "AFS/afsinst-1", 1 );
}
else {
- ALLOC_STATE( tex[0], tex, TEX_STATE_SIZE, "TEX/tex-0", 0 );
- ALLOC_STATE( tex[1], tex, TEX_STATE_SIZE, "TEX/tex-1", 1 );
- ALLOC_STATE( tam, never, TAM_STATE_SIZE, "TAM/tam", 0 );
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
+ ALLOC_STATE( tex[0], tex_pair, TEX_STATE_SIZE_OLDDRM, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex_pair, TEX_STATE_SIZE_OLDDRM, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ else {
+ ALLOC_STATE( tex[0], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, never, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ ALLOC_STATE( tex[2], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-2", 2 );
+ ALLOC_STATE( tex[3], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-3", 3 );
+ ALLOC_STATE( tex[4], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-4", 4 );
+ ALLOC_STATE( tex[5], tex, TEX_STATE_SIZE_OLDDRM, "TEX/tex-5", 5 );
+ ALLOC_STATE( atf, never, ATF_STATE_SIZE, "TF/tfactor", 0 );
+ ALLOC_STATE( afs[0], never, AFS_STATE_SIZE, "AFS/afsinst-0", 0 );
+ ALLOC_STATE( afs[1], never, AFS_STATE_SIZE, "AFS/afsinst-1", 1 );
}
- ALLOC_STATE( tex[2], tex, TEX_STATE_SIZE, "TEX/tex-2", 2 );
- ALLOC_STATE( tex[3], tex, TEX_STATE_SIZE, "TEX/tex-3", 3 );
- ALLOC_STATE( tex[4], tex, TEX_STATE_SIZE, "TEX/tex-4", 4 );
- ALLOC_STATE( tex[5], tex, TEX_STATE_SIZE, "TEX/tex-5", 5 );
if (rmesa->r200Screen->drmSupportsCubeMaps) {
ALLOC_STATE( cube[0], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-0", 0 );
ALLOC_STATE( cube[1], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-1", 1 );
ALLOC_STATE( lit[5], tcl_light, LIT_STATE_SIZE, "LIT/light-5", 5 );
ALLOC_STATE( lit[6], tcl_light, LIT_STATE_SIZE, "LIT/light-6", 6 );
ALLOC_STATE( lit[7], tcl_light, LIT_STATE_SIZE, "LIT/light-7", 7 );
- ALLOC_STATE( pix[0], always, PIX_STATE_SIZE, "PIX/pixstage-0", 0 );
- ALLOC_STATE( pix[1], tex, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
- ALLOC_STATE( pix[2], tex, PIX_STATE_SIZE, "PIX/pixstage-2", 2 );
- ALLOC_STATE( pix[3], tex, PIX_STATE_SIZE, "PIX/pixstage-3", 3 );
- ALLOC_STATE( pix[4], tex, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
- ALLOC_STATE( pix[5], tex, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
+ ALLOC_STATE( pix[0], pix_zero, PIX_STATE_SIZE, "PIX/pixstage-0", 0 );
+ ALLOC_STATE( pix[1], texenv, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
+ ALLOC_STATE( pix[2], texenv, PIX_STATE_SIZE, "PIX/pixstage-2", 2 );
+ ALLOC_STATE( pix[3], texenv, PIX_STATE_SIZE, "PIX/pixstage-3", 3 );
+ ALLOC_STATE( pix[4], texenv, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
+ ALLOC_STATE( pix[5], texenv, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
+ if (rmesa->r200Screen->drmSupportsTriPerf) {
+ ALLOC_STATE( prf, always, PRF_STATE_SIZE, "PRF/performance-tri", 0 );
+ }
+ else {
+ ALLOC_STATE( prf, never, PRF_STATE_SIZE, "PRF/performance-tri", 0 );
+ }
+ if (rmesa->r200Screen->drmSupportsPointSprites)
+ ALLOC_STATE( spr, always, SPR_STATE_SIZE, "SPR/pointsprite", 0 );
+ else
+ ALLOC_STATE (spr, never, SPR_STATE_SIZE, "SPR/pointsprite", 0 );
r200SetUpAtomList( rmesa );
rmesa->hw.cst.cmd[CST_CMD_5] = cmdpkt(R200_EMIT_RE_POINTSIZE);
rmesa->hw.cst.cmd[CST_CMD_6] = cmdpkt(R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0);
rmesa->hw.tam.cmd[TAM_CMD_0] = cmdpkt(R200_EMIT_PP_TAM_DEBUG3);
- rmesa->hw.tf.cmd[TF_CMD_0] = cmdpkt(R200_EMIT_TFACTOR_0);
- rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_0);
- rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_0);
- rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_1);
- rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_1);
- rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_2);
- rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_2);
- rmesa->hw.tex[3].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_3);
- rmesa->hw.tex[3].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_3);
- rmesa->hw.tex[4].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_4);
- rmesa->hw.tex[4].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_4);
- rmesa->hw.tex[5].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_5);
- rmesa->hw.tex[5].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_5);
+ rmesa->hw.tf.cmd[TF_CMD_0] = cmdpkt(R200_EMIT_TFACTOR_0);
+ if (rmesa->r200Screen->drmSupportsFragShader) {
+ rmesa->hw.atf.cmd[ATF_CMD_0] = cmdpkt(R200_EMIT_ATF_TFACTOR);
+ rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_0);
+ rmesa->hw.tex[0].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_0);
+ rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_1);
+ rmesa->hw.tex[1].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_1);
+ rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_2);
+ rmesa->hw.tex[2].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_2);
+ rmesa->hw.tex[3].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_3);
+ rmesa->hw.tex[3].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_3);
+ rmesa->hw.tex[4].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_4);
+ rmesa->hw.tex[4].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_4);
+ rmesa->hw.tex[5].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCTLALL_5);
+ rmesa->hw.tex[5].cmd[TEX_CMD_1_NEWDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_5);
+ } else {
+ rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_0);
+ rmesa->hw.tex[0].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_0);
+ rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_1);
+ rmesa->hw.tex[1].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_1);
+ rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_2);
+ rmesa->hw.tex[2].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_2);
+ rmesa->hw.tex[3].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_3);
+ rmesa->hw.tex[3].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_3);
+ rmesa->hw.tex[4].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_4);
+ rmesa->hw.tex[4].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_4);
+ rmesa->hw.tex[5].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_5);
+ rmesa->hw.tex[5].cmd[TEX_CMD_1_OLDDRM] = cmdpkt(R200_EMIT_PP_TXOFFSET_5);
+ }
+ rmesa->hw.afs[0].cmd[AFS_CMD_0] = cmdpkt(R200_EMIT_PP_AFS_0);
+ rmesa->hw.afs[1].cmd[AFS_CMD_0] = cmdpkt(R200_EMIT_PP_AFS_1);
rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_0);
rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_0);
rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_1);
rmesa->hw.vtx.cmd[VTX_CMD_1] = cmdpkt(R200_EMIT_OUTPUT_VTX_COMP_SEL);
rmesa->hw.vtx.cmd[VTX_CMD_2] = cmdpkt(R200_EMIT_SE_VTX_STATE_CNTL);
rmesa->hw.vte.cmd[VTE_CMD_0] = cmdpkt(R200_EMIT_VTE_CNTL);
+ rmesa->hw.prf.cmd[PRF_CMD_0] = cmdpkt(R200_EMIT_PP_TRI_PERF_CNTL);
+ rmesa->hw.spr.cmd[SPR_CMD_0] = cmdpkt(R200_EMIT_TCL_POINT_SPRITE_CNTL);
rmesa->hw.mtl[0].cmd[MTL_CMD_0] =
cmdvec( R200_VS_MAT_0_EMISS, 1, 16 );
rmesa->hw.mtl[0].cmd[MTL_CMD_1] =
((rmesa->r200Screen->depthPitch &
R200_DEPTHPITCH_MASK) |
R200_DEPTH_ENDIAN_NO_SWAP);
+
+ if (rmesa->using_hyperz)
+ rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= R200_DEPTH_HYPERZ;
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
- R200_Z_TEST_LESS |
+ R200_Z_TEST_LESS |
R200_STENCIL_TEST_ALWAYS |
R200_STENCIL_FAIL_KEEP |
R200_STENCIL_ZPASS_KEEP |
R200_STENCIL_ZFAIL_KEEP |
R200_Z_WRITE_ENABLE);
+ if (rmesa->using_hyperz) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_COMPRESSION_ENABLE |
+ R200_Z_DECOMPRESSION_ENABLE;
+/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200)
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
+ }
+
rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (R200_ANTI_ALIAS_NONE
| R200_TEX_BLEND_0_ENABLE);
else
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
+#if 000
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
rmesa->r200Screen->fbLocation)
& R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
R200_COLORPITCH_MASK) |
R200_COLOR_ENDIAN_NO_SWAP);
+#else
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
+ rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
+ R200_COLORPITCH_MASK) |
+ R200_COLOR_ENDIAN_NO_SWAP);
+#endif
+ /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+
+ rmesa->hw.prf.cmd[PRF_PP_TRI_PERF] = R200_TRI_CUTOFF_MASK - R200_TRI_CUTOFF_MASK *
+ driQueryOptionf (&rmesa->optionCache,"texture_blend_quality");
+ rmesa->hw.prf.cmd[PRF_PP_PERF_CNTL] = 0;
rmesa->hw.set.cmd[SET_SE_CNTL] = (R200_FFACE_CULL_CCW |
R200_BFACE_SOLID |
rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] |= (1<<8);
}
- rmesa->hw.cst.cmd[CST_RE_POINTSIZE] = 0x100010;
+ rmesa->hw.cst.cmd[CST_RE_POINTSIZE] =
+ (((GLuint)(ctx->Const.MaxPointSize * 16.0)) << R200_MAXPOINTSIZE_SHIFT) | 0x10;
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_0] =
(0x0 << R200_VERTEX_POSITION_ADDR__SHIFT);
rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_1] =
((i << R200_TXFORMAT_ST_ROUTE_SHIFT) | /* <-- note i */
(2 << R200_TXFORMAT_WIDTH_SHIFT) |
(2 << R200_TXFORMAT_HEIGHT_SHIFT));
- rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
- rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT_X] =
(/* R200_TEXCOORD_PROJ | */
0x100000); /* Small default bias */
+ if (rmesa->r200Screen->drmSupportsFragShader) {
+ rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET_NEWDRM] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.tex[i].cmd[TEX_PP_CUBIC_FACES] = 0;
+ rmesa->hw.tex[i].cmd[TEX_PP_TXMULTI_CTL] = 0;
+ }
+ else {
+ rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET_OLDDRM] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ }
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F1] =
ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
- ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
- ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
+ ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
+ ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
}
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
+ ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
+ ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
+ rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] = R200_POINTSIZE_SEL_STATE;
+
r200LightingSpaceChange( ctx );
-
+
rmesa->hw.all_dirty = GL_TRUE;
}