-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
-#include "tnl/t_vtx_api.h"
#include "r200_context.h"
#include "r200_ioctl.h"
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
int fmt_0 = 0;
int fmt_1 = 0;
int offset = 0;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
/* Important:
*/
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if ( !rmesa->swtcl.needproj ) {
+ if ( !rmesa->swtcl.needproj ||
+ RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* need w coord for projected textures */
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
offset = 4;
}
offset = 3;
}
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, R200_VTX_POINT_SIZE );
+ offset += 1;
+ }
+
rmesa->swtcl.coloroffset = offset;
#if MESA_LITTLE_ENDIAN
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
offset += 1;
rmesa->swtcl.specoffset = 0;
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
+ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
#if MESA_LITTLE_ENDIAN
- if (index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
EMIT_PAD( 3 );
}
- if (index & _TNL_BIT_FOG) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
#else
- if (index & _TNL_BIT_FOG) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
- if (index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
#endif
}
- if (index & _TNL_BITS_TEX_ANY) {
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (index & _TNL_BIT_TEX(i)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
GLuint sz = VB->TexCoordPtr[i]->size;
fmt_1 |= sz << (3 * i);
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
}
- if ( rmesa->tnl_index != index ||
+ if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset ) ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
R200_NEWPRIM(rmesa);
rmesa->swtcl.vertex_attr_count,
NULL, 0 );
rmesa->swtcl.vertex_size /= 4;
- rmesa->tnl_index = index;
+ RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
}
}
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint vte;
+ GLuint vap;
+
+ /* We must ensure that we don't do _tnl_need_projected_coords while in a
+ * rasterization fallback. As this function will be called again when we
+ * leave a rasterization fallback, we can just skip it for now.
+ */
+ if (rmesa->Fallback != 0)
+ return;
- GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
- GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
+ vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
+ vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
/* HW perspective divide is a win, but tiny vertex formats are a
* bigger one.
*/
- if ( ((tnl->render_inputs & _TNL_BITS_TEX_ANY) == 0)
+ if (!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )
|| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
rmesa->swtcl.needproj = GL_TRUE;
vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
- vap |= R200_VAP_FORCE_W_TO_ONE;
+ vte &= ~R200_VTX_W0_FMT;
+ if (RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ vap &= ~R200_VAP_FORCE_W_TO_ONE;
+ }
+ else {
+ vap |= R200_VAP_FORCE_W_TO_ONE;
+ }
}
else {
rmesa->swtcl.needproj = GL_FALSE;
vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
+ vte |= R200_VTX_W0_FMT;
vap &= ~R200_VAP_FORCE_W_TO_ONE;
}
if (R200_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
- rmesa->dma.flush = 0;
+ rmesa->dma.flush = NULL;
if (rmesa->dma.current.buf) {
struct r200_dma_region *current = &rmesa->dma.current;
/* Alloc space in the current dma region.
*/
-static __inline void *r200AllocDmaLowVerts( r200ContextPtr rmesa,
- int nverts, int vsize )
+static INLINE void *
+r200AllocDmaLowVerts( r200ContextPtr rmesa, int nverts, int vsize )
{
GLuint bytes = vsize * nverts;
/**************************************************************************/
-static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
- R200_VF_PRIM_POINTS,
- R200_VF_PRIM_LINES,
- R200_VF_PRIM_LINES,
- R200_VF_PRIM_LINES,
- R200_VF_PRIM_TRIANGLES,
- R200_VF_PRIM_TRIANGLES,
- R200_VF_PRIM_TRIANGLES,
- R200_VF_PRIM_TRIANGLES,
- R200_VF_PRIM_TRIANGLES,
- R200_VF_PRIM_TRIANGLES
-};
+static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
+{
+ switch (prim) {
+ case GL_POINTS:
+ return (ctx->Point.PointSprite ||
+ ((ctx->_TriangleCaps & (DD_POINT_SIZE | DD_POINT_ATTEN)) &&
+ !(ctx->_TriangleCaps & (DD_POINT_SMOOTH)))) ?
+ R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS;
+ case GL_LINES:
+ /* fallthrough */
+ case GL_LINE_LOOP:
+ /* fallthrough */
+ case GL_LINE_STRIP:
+ return R200_VF_PRIM_LINES;
+ default:
+ /* all others reduced to triangles */
+ return R200_VF_PRIM_TRIANGLES;
+ }
+}
+
static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
#undef LOCAL_VARS
#undef ALLOC_VERTS
#define CTX_ARG r200ContextPtr rmesa
-#define CTX_ARG2 rmesa
#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
#define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
#define LOCAL_VARS \
* Helpers for rendering unfilled primitives *
***********************************************************************/
-#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim[x] )
+#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
#undef TAG
#define TAG(x) x
r200ContextPtr rmesa = R200_CONTEXT(ctx);
if (rmesa->swtcl.hw_primitive != hwprim) {
+ /* need to disable perspective-correct texturing for point sprites */
+ if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) {
+ if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) {
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE;
+ }
+ }
+ else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) {
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE;
+ }
R200_NEWPRIM( rmesa );
rmesa->swtcl.hw_primitive = hwprim;
}
r200ContextPtr rmesa = R200_CONTEXT(ctx);
rmesa->swtcl.render_primitive = prim;
if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
- r200RasterPrimitive( ctx, reduced_hw_prim[prim] );
+ r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
}
static void r200RenderFinish( GLcontext *ctx )
"glDrawBuffer(GL_FRONT_AND_BACK)",
"glEnable(GL_STENCIL) without hw stencil buffer",
"glRenderMode(selection or feedback)",
- "glBlendEquation",
- "glBlendFunc(mode != ADD)",
"R200_NO_RAST",
"Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
};
R200_FIREVERTICES( rmesa );
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
_swsetup_Wakeup( ctx );
- _tnl_need_projected_coords( ctx, GL_TRUE );
rmesa->swtcl.RenderIndex = ~0;
if (R200_DEBUG & DEBUG_FALLBACKS) {
fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
* zero above. But not if it doesn't (R200_NO_TCL for
* example?)
*/
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ RENDERINPUTS_ZERO( rmesa->tnl_index_bitset );
r200ChooseVertexState( ctx );
r200ChooseRenderState( ctx );
}
GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
+ vte |= R200_VTX_W0_FMT;
vap &= ~R200_VAP_FORCE_W_TO_ONE;
rmesa->swtcl.vertex_size = 5;
}
-void r200FlushVertices( GLcontext *ctx, GLuint flags )
-{
- _tnl_FlushVertices( ctx, flags );
-
- if (flags & FLUSH_STORED_VERTICES)
- R200_NEWPRIM( R200_CONTEXT( ctx ) );
-}
/**********************************************************************/
/* Initialization. */